Create a simple quest to kill some enemies using the Quest System.
The Quest System allows creating complex quests with multiple tasks, rewards and automatic progress.
Equipment Viewer Child Linking
Some equipment, like trousers or sleeves, require a more complex setup to follow the combatant’s movement. Equipment Viewers use Child Linking to achieve this.
Battle in a different scene
Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.
Level up Status Values by using Abilities
Implement a learning by doing type of leveling system by using Object Game Variables and Battle Events.
47. Crafting System
The crafting system allows the player to create new items by using recipes.
The crafting system allows combining different ingredients to create new things.
Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.
See the API documentation of ORK Framework.
46. Cinematic field scene introduction
Let’s create a little cinematic introduction to the field scene.