August
17
2014

Time and Day

Create a custom time and day system with the event system and game variables.


August
12
2014

49. Bestiary System

The bestiary system lets the player learn about the status information of enemies upon fighting them.


July
31
2014

Mecanim Animations

Learn using Mecanim animations instead of the legacy system.


July
29
2014

48. Loot

The loot system can be used for more complex, level based item gains and special condition loot.


May
30
2014

Hunting Quest

Create a simple quest to kill some enemies using the Quest System.


May
30
2014

Quest System

The Quest System allows creating complex quests with multiple tasks, rewards and automatic progress.


April
18
2014

Equipment Viewer Child Linking

Some equipment, like trousers or sleeves, require a more complex setup to follow the combatant’s movement. Equipment Viewers use Child Linking to achieve this.


March
12
2014

Battle in a different scene

Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.


March
12
2014

Level up Status Values by using Abilities

Implement a learning by doing type of leveling system by using Object Game Variables and Battle Events.


February
26
2014

47. Crafting System

The crafting system allows the player to create new items by using recipes.