Custom Component Save Data

ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.

Scene Objects

Scene objects can be used to add information to the game objects in your scene.

Build Troubleshooting

Having problems building your project or running your built project?

Individual Combatant HUDs

Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.

Removing Walls

A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.

Harvesting items

Allow your player to harvest natural resources (e.g. chop wood) using the Event System.

Attack/Defence Status Effects

Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.

Equipment Durability

Weapons and armors can optionally wear off, using Equipment Durability.

Navigation Bar

You can let your player know what’s around him with a navigation bar.