Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Actions Per Turn
Give a combatant and additional action per turn by using a status effect.
Scene Objects
Scene objects can be used to add information to the game objects in your scene.
Build Troubleshooting
Having problems building your project or running your built project?
Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
Removing Walls
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.
Harvesting items
Allow your player to harvest natural resources (e.g. chop wood) using the Event System.
Attack/Defence Status Effects
Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.
Equipment Durability
Weapons and armors can optionally wear off, using Equipment Durability.