April
08
2026
ORK 3.19.5 is here with 17 changes and fixes (and more in the also included Makinom 2.23.0)!
Includes Makinom 2.23.0.
Download the latest version of ORK Framework here.
If you’re enjoying the updates, tutorials and support I provide, please consider leaving a review in the Unity Asset Store and supporting me on patron.com – every little bit helps!
Changes
- Combatants: Object Variables: The initial variable changes now have the combatant available (e.g. to use in formulas or access variables).
- Combatants, Status Effects: Changed how removing status effects is handled to prevent issues with ending effects interfering with each other.
Fixes
- Camera Controls: Top Down Border, Mouse: Fixed an issue where disabling camera controls while mouse input is used could lead to the input continuing until the mouse input is used again when the camera control was enabled again.
- Menu Screens: Crafting List: Fixed an issue where some ingredients where returned to the inventory instead of consumed.
- Menu Screens: Group: Fixed an issue where enabling the title for box 1 and not for box 2 will cause an error when displaying box 2.
- Menu Screens: Equipment: Sub Menu: Fixed an issue where using an ‘Always Open’ sub menu only in equipment could lead to the sub menu being closed and opened again when using it to equip or unequip.
- Crafting Recipes: Fixed an issue where ‘Item Type’ ingredients could lead to a recipe not being craftable.
- Equipment Slots: Fixed an issue where hidden equipment slots displayed console texts and notifications.
- Shops, Advanced Prices: Fixed an issue where advanced prices using currencies converted them instead of using the defined currency.
- Move AI: Fixed an issue where combatants could resume their waypoint movement at the start of a battle.
- Active Time Battles: Fixed an issue where multiple actions where used at the same time if the combatants hat the exact sime timebar value (and not using dynamic combat).
- Grid Battles: Move Command: Waypoints: Fixed an issue where the ‘Mouse Modifier Key’ was ignored when using ‘Own Mouse/Touch’ controls.
- Grid Battles: Move Command: Waypoints: Fixed an issue where the remove key could be used multiple times even though the input key was set to only use ‘Down’ input handling.
- Schematics: Spawn Combatant: Fixed an issue where spawning a combatant from selected data could lead to spawning the combatant’s group leader instead of the combatant itself.
- Schematics: Fixed an issue where certain nodes in ‘Battle > Action’ prevented displaying the settings of the following nodes when multiple nodes where selected. This could lead to errors and missing settings.
- Item Collectors: Box: Fixed an issue where the ‘Collected Schematic’ setting was also available for ‘Box’ type item collectors instead of being only for ‘Single’ items.
- Unity UI: HUD Navigation Bar Component: Fixed an issue where ‘Combatant Type’ and faction checks where ignored.

