42. Changing NPC Dialogue

Talking to NPCs is a fun activity in any game – let’s take a look on how to get a little bit of variation into it.

41. Adding a shop

Winning battles brings us money, let’s create a shop to spend some money.

Shops and Shop Layouts

Adding shops to your game will allow the player to buy and sell items and equipment.

40. Saving the game

With all the battles and a quest in the game, it’s time to allow saving the player’s progress.

39. The Quest Events

Adding the actual quest to the game is done usingĀ Game Events andĀ Game Variables.

38. Using Logs

Before creating the actual events for our quest, let’s take a look at logs first and create a quest log for our game.


Logs are used to let the player access information in the game.

Setting up project references

To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.

Update from beta version

Please follow this update guide when updating from the beta version to ORK Framework 2.0.0 (official release).

37. Menu Screens 3

Adding a multi-paged status menu and some other menu settings.