February
18
2016

Weapon Upgrade NPC

Use the Selected Data feature to create custom equipment upgrade systems.


January
30
2016

Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


March
03
2015

Individual Combatant HUDs

Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.


February
26
2015

Removing Walls

A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.


February
23
2015

Harvesting items

Allow your player to harvest natural resources (e.g. chop wood) using the Event System.


February
20
2015

Attack/Defence Status Effects

Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.


February
19
2015

Equipment Durability

Weapons and armors can optionally wear off, using Equipment Durability.


February
18
2015

Navigation Bar

You can let your player know what’s around him with a navigation bar.


February
17
2015

Automatic Doors

You can create automatic doors that open when the player comes near them and close when the player goes away using the Event System.