Grid Battles – Part 1: Basic Setup
Learn how to add a turn based grid battle in this short gameplay tutorial series.
Weapon Upgrade NPC
Use the Selected Data feature to create custom equipment upgrade systems.
Using Battle components to define battle locations for unplaced battles.
Actions Per Turn
Give a combatant and additional action per turn by using a status effect.
Individual Combatant HUDs
Want to have a HP bar above the heads of your combatants? You can place Combatant HUDs at the game object of a combatant.
A wall is hiding a secret passage in a dungeon? Remove it when flipping a switch using the Event System.
Allow your player to harvest natural resources (e.g. chop wood) using the Event System.
Attack/Defence Status Effects
Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.
Weapons and armors can optionally wear off, using Equipment Durability.
You can let your player know what’s around him with a navigation bar.