February
14
2015

50. Adding a 2nd player group member

Usually, an RPG has more than one member fighting in the group – so let’s add a 2nd member to the player group.


August
12
2014

49. Bestiary System

The bestiary system lets the player learn about the status information of enemies upon fighting them.


July
29
2014

48. Loot

The loot system can be used for more complex, level based item gains and special condition loot.


February
26
2014

47. Crafting System

The crafting system allows the player to create new items by using recipes.


February
10
2014

46. Cinematic field scene introduction

Let’s create a little cinematic introduction to the field scene.


January
26
2014

45. Interaction HUD

Since we already have a bunch of interactions in our game, it’s time to let our player know when he can interact with something.


January
25
2014

44. Camera events

The simple Camera Event component allows us to change the camera while the player is within a certain area of a scene.


January
23
2014

43. Collecting items

Finding items is always a fun thing in games – we can add items to a scene using Item Collectors.


January
23
2014

42. Changing NPC Dialogue

Talking to NPCs is a fun activity in any game – let’s take a look on how to get a little bit of variation into it.


January
21
2014

41. Adding a shop

Winning battles brings us money, let’s create a shop to spend some money.