ORK 2.34.1 is here with a few new features and fixes!

Head to the download page and grab the latest free version or buy/download a copy in the Unity Asset Store!

This small update adds the full C# source code (full version only) and other new features and fixes.

This version is available for Unity 5.6Unity 2017 and Unity 2018/2019/2020/2021. Please note that ORK’s update policy changed – you can learn more about it here.

Important Information: Due to the Asset Store no longer allowing uploads below Unity 2019, you’ll remain on ORK 2.33.0 when using Unity 2018 or lower. Contact me via email (including your order number) to receive the latest version for Unity 5.6, 2017 or 2018).

If you’re enjoying the updates, tutorials and support I provide, please consider supporting me on – every little bit helps!


  • Source Code
    ORK now contains the full C# source code (full version only).
  • Menu Settings
    ‘Use Accept Timeout’ settings available. Optionally use a (global) timeout for allowing accepting of GUI content. This is used for all types of accepting, i.e. ‘Accept Key’ and ‘Accept Click’ on inputs.
  • Cursor Settings: Default Cursor
    ‘Reset to System Default’ setting available. Reset to the system default cursor when no default cursor is found.
  • Is ORK Camera Component
    ‘Is ORK Camera’ component available. Sets the ‘Camera’ defined in the component as ORK’s camera. E.g. use this when spawning the camera with the player, while having another camera in the scene.


  • Active Time Battles
    Fixed a potential issue where combatants dying at the start of their turn can halt the battle under certain conditions (using ‘Pause On Choosing’ option).
  • Music
    Fixed an issue where looping didn’t work correctly when playing a stored music.
  • Menu Screens
    Fixed an issue where ‘Merge Sub Types’ didn’t work with defined types.
  • Player Controls: Top Down 2D
    Fixed an issue where moving diagonally allowed faster movement.
  • Battle Grids: Generation
    Fixed an issue with separate block/empty cell raycasts hitting more than they should in 2D environments.
  • Weapons, Armor: Durability
    Fixe an issue where ‘None’ outworn action didn’t keep the bonuses and abilities of the equipment accessible.
  • Battle Grids, Battle Range Templates
    Fixed issues with rotating grid masks in 2D grids.
  • Event System: Check Transform
    Fixed an issue where updating data from (very) old events caused an issue.
  • HUDs: Combatant, Turn Order, Latest Turn: Shortcut
    Fixed an issue where displaying reuse times didn’t update the shortcuts until the reuse time/turn was reduced for the first time.
  • HUDs: Tooltips
    Fixed an issue where showing the use costs of an ability always used the player group leader for calculations.
  • Shops: Space
    Fixed an issue where the occupied space in a shop’s inventory wasn’t calculated correctly.
  • Save/Load Menus
    Fixed an issue where menu screens could be called while displaying the save/load game menus.