November
27
2014
New override question dialogue for the auto save slot selection, Unity 5 compatibility and other changes and fixes.
Head to the download page and grab the latest version!
New
- Main Menu
‘Override Question’ settings available for the auto save slot selection menu.
Optionally display a question dialogue if an already used auto save slot should be overridden by a new game.
Changes
- Components
Getting and adding components now uses type functions instead of string functions.
This allows Unity 5 compatibility. - Components
The Unity 4 component getters (e.g. rigidbody, collider, etc.) have been replaced with GetComponent calls.
This allows Unity 5 compatibility. - Combatants, Classes
The experience of class level up status values will be stored when changing class.
The experience of a class will be restored when changing back to it. - Event System
Spawning prefabs now sets the position and rotation upon instantiating.
This solves issues with shurikan particles producing a trail when spawned. - GUI Boxes
Clicking on ‘Ok’ or ‘Cancel’ button positioned outside of the GUI box will now be recognized as click on the box.
Fixes
- Event System: Inventory Steps
‘Add To Item Box’ and ‘Remove From Item Box’ steps wont throw errors in the editor. - Main Menu, Save Points, Menu Screens
The ‘Load’ buttons are now also available if only auto save games exist. - Abilities, Items, Event System
Target raycasts and raycast steps are now work correclty on different resolutions. - Combatants, Classes
Changing classes will now reset the class level up status value to the correct value. - Battle Gains
Collecting an item while an auto close battle gain dialogue is displayed wont lock the item collection dialogue any longer. - Item Collectors
Preventing an error when no item is added to the collectors list.