Attack and Defence Attributes

Attributes are used to influence the impact of an ability or item on a target’s status values.


08. Status Values

The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.


Input Keys

ORK Framework uses a virtual control layer between Unity® and ORK.


07. Areas

When building a game, you might want to let your player know in which area of the game he currently is.


Game Variables

Game variables are used to store information in a running game.


Text Codes

You can add information (like the name of an item or the current game time) to your texts using Text Codes.


06. Let there be music

A game without sound is dull, so let’s add some music!


05. Connecting the game world

Let’s make our game world a bigger place and connect the scenes.


Spawn Points and Scene Changers

A game usually consists of multiple scenes – the easiest way to connect them to a bigger game world is using Spawn Points and Scene Changers.


04. Interacting with the world

Now that we’ve got our player, we need to be able to interact with the game world … or it would become quite a boring game.