June
14
2016
New formula, battle AI and event steps and other new features, changes and fixes.
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New
- Game Settings
‘Start Volume Settings’ available in the game settings.
Define the music volume and sound volume that will be used when ORK is initialized. - Formulas: Inventory Quantity
‘Inventory Quantity’ step available in ‘Combatant’ steps.
Uses the quantity of an item, equipment or currency in a combatant’s inventory to change the formula’s value. - Status Values: Console Texts
‘Ignore 0 Damage’ setting available.
Console texts optionally wont be displayed when a damage of 0 (i.e. no real damage) was made. - Event System: Spawn Combatant
‘Spawn Combatant’ step available in ‘Combatant > Combatant’ nodes.
Spawns a combatant or combatant group at a defined position. - Event System: Call Menu Screen
‘Wait’ setting available in ‘Call Menu Screen’ nodes.
Waiting for the menu screen to be closed before the event continues is now optional. By default enabled. - Battle AI: Use Last Targets
‘Use Last Targets’ step available in ‘Base’ nodes.
Adds the last targets of the user to the found targets list.
Changes
- Status Effects
Auto effects now only stack once per source, e.g. an auto effect applied from an equipped armor will now only stack once per equipped piece. - Status Effects
Stacked effects not coming from auto effects will now be removed when their time/turns run out even when the same status effect is applied as an auto effect.
Fixes
- Status Effects
Fixed an issue where ‘Auto Remove’ didn’t remove (or prevent applying) status effects that where added from auto effects. - GUI: New UI
Fixed an issue where mixing shadow and outline could result in text flickering. - Menu Screens: Ability
Fixed an issue where learning a new ability through a different menu screen/part didn’t update the ability list. - Editor: Abilities
Fixed the name of the ‘Phase Action Cost’ settings, it was previously also named ‘Turn Action Cost’. - Move AIs
Fixed an issue where combatants joining a battle could shortly be moved by the move AI, although it should be blocked for combatants in battle. - Editor: Text Editor
Fixed an issue where the resource icon selection in the text editor wasn’t displayed. - Editor: Inspectors
Fixed an issue where some settings of the ‘Key Press’ start type of interactions wheren’t displayed correctly. - Editor
Fixed an issue with the test calculation foldouts in formulas. - Menu Screens
Fixed an issue where an error occured when using certain default menu actions (e.g. ‘Crafting List’ in inventory menu parts). - Menu Screens
Fixed an issue where some selections could interupt the ‘One’ and ‘Sequence’ box handling (e.g. equipment part). - Menu Screens: Ability, Inventory
Fixed an issue where removing a reuse block (e.g. after time) didn’t refresh the displayed content. - New UI
Fixed an issue where mixing portrait with not-portrait choices could result in images being removed in different GUI boxes afterwards. - New UI
Fixed an issue where GUI boxes could be displayed with wrong bounds for a frame when opened.