47. Crafting System
The crafting system allows the player to create new items by using recipes.
The crafting system allows combining different ingredients to create new things.
Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.
See the API documentation of ORK Framework.
46. Cinematic field scene introduction
Let’s create a little cinematic introduction to the field scene.
Accessing a game object’s combatant
You can access the combatant of a game object through the CombatantComponent component.
Custom player/camera controls
You can use any control you like with ORK Framework – you just need to let ORK know.
45. Interaction HUD
Since we already have a bunch of interactions in our game, it’s time to let our player know when he can interact with something.
44. Camera events
The simple Camera Event component allows us to change the camera while the player is within a certain area of a scene.
43. Collecting items
Finding items is always a fun thing in games – we can add items to a scene using Item Collectors.