ORK 2.29.3 is here with a few new features, changes and fixes!
This is only a small update a few new features and needed fixes, check out the ORK Framework 2.29.0 release notes for all the latest new major features.
This version is available for Unity 5.6, Unity 2017 and Unity 2018/2019. Please note that ORK’s update policy changed – you can learn more about it here.
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- Area Component
‘Start By’ settings available. Defines how entering the area can be started, e.g. started by colliders, triggers or limited to the root object (e.g. preventing the player’s interaction controller from starting it). Optionally also allows starting by other game objects.
- Menu Screens: Group
‘Transfer’ action available. Transfers combatants between the current player group and a different player group (via group ID).
- Event System: Change Group Size Limit
‘Change Group Size Limit’ node available in ‘Game > Player Group’ nodes. Changes the group size limit of a group. The group size limit can be used to limit the number of members a group can have. The default limit is -1, i.e. unlimited.
- Event System: Check Group Size Limit
‘Check Group Size Limit’ node available in ‘Game > Player Group’ nodes. Checks the group size limit of a group.
- Event System: Change Player Control
‘Change Player Control’ node available in ‘Input’ nodes. Changes the player control type to a different built-in control (or resets to the defined player control). The used control uses the settings from the player control settings (game controls).
- Event System: Change Camera Control
‘Change Camera Control’ node available in ‘Input’ nodes. Changes the camera control type to a different built-in control (or resets to the defined camera control). The used control uses the settings from the camera control settings (game controls).
- Battle AI, Event System: Variable Origin
‘Object ID’ setting has been replaced by an advanced string value selection field. Previous settings will be udpated automatically.
- Menu Screens
Fixed an issue where using ‘Sequence’ display order in combination with unfocused cursor over selection didn’t update the menu. This affected multiple menu parts (e.g. abilities, items, crafting, etc.).
- Editor: Foldouts
Fixed an issue in Unity 2019.4 that didn’t allow foldouts to be changed.