ORK 2.29.2 is here with a few new features, changes and fixes!
Head to the download page and grab the latest version or buy a copy in the Unity Asset Store!
This is only a small update with some improvements and needed fixes, check out the ORK Framework 2.29.0 release notes for all the latest new major features.
This version is available for Unity 5.6, Unity 2017 and Unity 2018/2019. Please note that ORK’s update policy changed – you can learn more about it here.
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New
- Weapons, Armors: Durability
‘None’ outworn action available. The equipment can be used as if it wasn’t outworn, i.e. bonuses, abilities and level up can still be used. - Formulas: Settings, Limit Value
‘Min Value’ and ‘Max Value’ settings have been replaced by advanced float value selections in the formula’s settings and the ‘Limit Value’ node. You can e.g. use a formula or variable to define the min/max values. Previous settings will be updated automatically. - Battle Settings: Player/Enemy Advantage
‘Chance’ setting has been replaced by an advanced float value selection. You can e.g. use a formula or variable to define the advantage’s chance. When using a formula, uses the player as ‘User’ and the enemy leader as ‘Target’. Previous settings will be updated automatically. - Battle Settings
‘Default Find Ground’ settings available. Define the default settings for determining if the combatant is in the air or on the ground for all combatants. Each individual combatant can override this. - Active Time Battles
‘Time Skip’ setting available in the ‘Time Calculation’ settings. Optionally skip tipe until the next combatant selects or performs an action, filling timebars immediately. Please note that this only skips filling the timebar and doesn’t affect any other times (e.g. status effect durations or cast times). - Menu Screens: Button List
‘Close Already Opened’ setting available in ‘Menu Screen’ type items. Optionally close the defined menu screen if it is already opened. - HUDs: Combatant, Turn Order, Latest Turn
New text codes available for ‘Information’ type elements to show short names of the combatant (%sn), class (%csn) and type (%tsn).
Changes
- Combatants: Find Ground
The ‘Find Ground Raycast’ settings are now the general ‘Find Ground’ settings. ‘Use Raycast’ has been replaced by the ‘On Ground Check’ selection. The settings are now optionally override the default settings (battle settings). - Battle Settings
‘Default Events’, ‘Default Action Combos’, ‘Battle Animations’ and ‘Default Find Ground’ settings have been grouped together under the new ‘Combatant Settings’. The order of some settings has been changed as well.
Fixes
- Combatants: Find Ground
Fixed potential issues for certain setups that no longer detected the ground. Involved using position change, character controllers and navmesh agents. - Battle Texts: Info Text Settings
Fixed an issue where the text codes where not replaced correctly. - Classes, Combatants: Weapons/Armors
Fixed an issue where new weapons/armors where not added to the list.