October
30
2013

Animations

Animating your combatants is done by creating Animation Types and binding animations to them.


October
29
2013

Factions

Factions determine if combatants are allies or enemies.


October
21
2013

Battle AI

The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).


October
11
2013

Classes

A class is the basic foundation of every combatant.


September
30
2013

Equipment

Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!


September
20
2013

Items

Any game needs items – it would be quite boring without something to find, collect and use …


September
19
2013

Abilities

Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


September
13
2013

Formulas

In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.


September
12
2013

Node Editor

ORK Framework uses a node editor to allow you to create certain parts of your game logic.


August
30
2013

Attack and Defence Attributes

Attributes are used to influence the impact of an ability or item on a target’s status values.