December
05
2013

Doing Damage

The result of every action in a battle has to be calculated, and there are two ways to achieve this.


November
12
2013

Camera Positions

Camera positions are predefined and reusable settings to place a camera.


October
30
2013

Animations

Animating your combatants is done by creating Animation Types and binding animations to them.


October
29
2013

Factions

Factions determine if combatants are allies or enemies.


October
21
2013

Battle AI

The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).


October
11
2013

Classes

A class is the basic foundation of every combatant.


September
30
2013

Equipment

Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!


September
20
2013

Items

Any game needs items – it would be quite boring without something to find, collect and use …


September
19
2013

Abilities

Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.


September
13
2013

Formulas

In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.