Animating your combatants is done by creating Animation Types and binding animations to them.
Factions determine if combatants are allies or enemies.
The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).
A class is the basic foundation of every combatant.
Another crucial part of most games – stuff to wear. ORK Framework gives you total control over your equipment system!
Any game needs items – it would be quite boring without something to find, collect and use …
Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.
In a RPG (or any other type of game), there need to be some calculations done using the status of the player or other combatants – in ORK Framework you create your calculations using formulas.
ORK Framework uses a node editor to allow you to create certain parts of your game logic.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.