January
16
2014

Logs

Logs are used to let the player access information in the game.


January
15
2014

Setting up project references

To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.


January
15
2014

Update from beta version

Please follow this update guide when updating from the beta version to ORK Framework 2.0.0 (official release).


December
12
2013

Quick game testing

Tired of always going through the main menu scene to test your game? You can use the Game Starter to quickly test your game in the scene you’re currently working.


December
05
2013

Doing Damage

The result of every action in a battle has to be calculated, and there are two ways to achieve this.


November
12
2013

Camera Positions

Camera positions are predefined and reusable settings to place a camera.


October
30
2013

Animations

Animating your combatants is done by creating Animation Types and binding animations to them.


October
29
2013

Factions

Factions determine if combatants are allies or enemies.


October
21
2013

Battle AI

The battle AI will decide the battle actions of any combatant who’s not part of the player group (or an AI controlled member of the player group).


October
11
2013

Classes

A class is the basic foundation of every combatant.