January
25
2025
ORK 3.19.1 is here with 16 changes and fixes!
This update comes with a few changes and bugfixes bugfixes. For the latest new features, check out ORK 3.19.0.
Download the latest version of ORK Framework here.
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Changes
- Status Effects: Auto effects no longer use durations or cause reapplying the effect. Applying the same status effect from a non-auto effect source will cause reapply, but doesn’t add a duration.
- Menu Screens: Inventory Container (Slots): Drag and drop now supports swapping from one inventory to another (e.g. when using two menu screens to display separate inventory’s inventory containers).
- Move AIs: Blocking the move AI (global or for a specific combatant) during waypoint movement will resume movement to the waypoint after the move AI is unblocked.
Fixes
- Status Effects: Fixed an issue where reapplying status effects without a duration didn’t use the status changes for reapply.
- Random Status Bonuses: Fixed an issue where defence modifier bonuses could cause an error.
- Menu Screens: Research (List View), Research (Tree View): Fixed an issue where using a ‘Start Question Dialogue’ or ‘Cancel Question Dialogue’ could cause an error when accepting or declining the question.
- Menu Screens: Group: Fixed an issue where drag and drop didn’t work for anything beside changing battle group and group transfers.
- Battle Grid Settings: Combatant Placement: Fixed an issue where canceling placing a combatant kept the spawned game object in the scene.
- Battle Grid Settings: Move Command: Fixed an issue where using ‘Mark Target Cell’ could prevent a combatant from being set as the cell’s on the final cell of a path.
- Move AIs: Fixed a potential issue where auto respawning could cause a stack overflow.
- Move AIs: Fixed an issue where blocking the move AI globally didn’t stop moving to the current waypoint.
- Shops: Fixed an issue where overriding an item’s price with a price of 0 caused an error when buying in the shop.
- Shop Layouts: Sell Shopping Cart: Fixed an issue where already added items where not recognized as already added, adding them multiple times instead of removing or capping their quantity.
- Shop Layouts: Sell Shopping Cart: Fixed an issue where selling equipped equipment didn’t unequip it when sold using a shopping cart.
- Schematics: Clear Inventory: Fixed an issue where inventory containers where not cleared.
- Unity UI: HUD Shortcut Slot Content Component: Fixed an issue where changing combatants while displaying shortcut slots in a HUD could lead to the previous combatant’s state change still being displayed (e.g. showing a slot as inactive instead of active).