January
25
2025

ORK 3.19.1 is here with 16 changes and fixes!

This update comes with a few changes and bugfixes bugfixes. For the latest new features, check out ORK 3.19.0.

Download the latest version of ORK Framework here.

If you’re enjoying the updates, tutorials and support I provide, please consider leaving a review in the Unity Asset Store and supporting me on patron.com – every little bit helps!

Changes

  • Status Effects: Auto effects no longer use durations or cause reapplying the effect. Applying the same status effect from a non-auto effect source will cause reapply, but doesn’t add a duration.
  • Menu Screens: Inventory Container (Slots): Drag and drop now supports swapping from one inventory to another (e.g. when using two menu screens to display separate inventory’s inventory containers).
  • Move AIs: Blocking the move AI (global or for a specific combatant) during waypoint movement will resume movement to the waypoint after the move AI is unblocked.

Fixes

  • Status Effects: Fixed an issue where reapplying status effects without a duration didn’t use the status changes for reapply.
  • Random Status Bonuses: Fixed an issue where defence modifier bonuses could cause an error.
  • Menu Screens: Research (List View), Research (Tree View): Fixed an issue where using a ‘Start Question Dialogue’ or ‘Cancel Question Dialogue’ could cause an error when accepting or declining the question.
  • Menu Screens: Group: Fixed an issue where drag and drop didn’t work for anything beside changing battle group and group transfers.
  • Battle Grid Settings: Combatant Placement: Fixed an issue where canceling placing a combatant kept the spawned game object in the scene.
  • Battle Grid Settings: Move Command: Fixed an issue where using ‘Mark Target Cell’ could prevent a combatant from being set as the cell’s on the final cell of a path.
  • Move AIs: Fixed a potential issue where auto respawning could cause a stack overflow.
  • Move AIs: Fixed an issue where blocking the move AI globally didn’t stop moving to the current waypoint.
  • Shops: Fixed an issue where overriding an item’s price with a price of 0 caused an error when buying in the shop.
  • Shop Layouts: Sell Shopping Cart: Fixed an issue where already added items where not recognized as already added, adding them multiple times instead of removing or capping their quantity.
  • Shop Layouts: Sell Shopping Cart: Fixed an issue where selling equipped equipment didn’t unequip it when sold using a shopping cart.
  • Schematics: Clear Inventory: Fixed an issue where inventory containers where not cleared.
  • Unity UI: HUD Shortcut Slot Content Component: Fixed an issue where changing combatants while displaying shortcut slots in a HUD could lead to the previous combatant’s state change still being displayed (e.g. showing a slot as inactive instead of active).