Small update, ORK 2.28.1 is here with new features, changes and fixes!
Head to the download page and grab the latest version or buy a copy in the Unity Asset Store!
This small update fixes some bugs and adds small new features – see the ORK 2.28.0 release for all the latest major features.
This version is available for Unity 5.6, Unity 2017 and Unity 2018/2019. Please note that ORK’s update policy changed – you can learn more about it here.
If you’re enjoying the updates, tutorials and support I provide, please consider supporting me on patron.com – every little bit helps!
New
- Music: Loops
‘End Loop’ setting available. Loops back to the start when reaching the end of the music clip. Use this to loop the clip when also using loops within it. Disable ‘Loop Clip’ when using this option. - Music: Loops
‘Keep Looping’ setting available. Optionally keeps looping the loop instead of moving on to the next loop (or back to the first loop). - Battle Grid Settings: Orientation, Combatant Placement, Move Command, Target Cell, Examine: Info Text
‘UI Hides Box’ setting available in all ‘Info Text’ settings. Optionally hides the GUI box of the info text when the cursor is over another GUI box (e.g. from a HUD or menu).
Changes
- GUI Boxes, Tooltips
Disabling ‘Cursor Over’ no longer prevents showing tooltips from that GUI box. - Damage Dealers: Collision Enter
Particles can now start ‘Collision Enter’ damage dealers.
Fixes
- Formulas, Combatants, Status Values: Selected Data
Fixed an issue where a ‘Normal’ type status value using ‘Combined Value’ caused an error when using a variable from ‘Selected Data’ on the combatant’s object. - Event System: Remove Scene Data
Fixed an issue where adding a ‘Remove Scene Data’ node caused an error in the editor. - Abilities
Fixed an issue where using critical chance without adding critical status changes could cause an error when using or previewing the ability. - Node Editor
Nodes should no longer be transparent when using the dark theme in Unity 2019.3.