June
14
2019

ORK 2.25.1 is here with new features, changes and fixes!

Head to the download page and grab the latest version or buy a copy in the Unity Asset Store!

This is only a small release with some needed fixes – please see the release notes for ORK 2.25.0 for all the latest features.

This version is available for Unity 5.6Unity 2017 and Unity 2018/2019. Please note that ORK’s update policy changed – you can learn more about it here.

If you’re enjoying the updates, tutorials and support I provide, please consider supporting me on patron.com – every little bit helps!

New

  • GUI Layouts: Circle
    ‘Circle’ layout type available. Arranges content in a circle (like the ‘Circle’ choice mode).
  • Abilities, Items: Affect Range
    ‘From User’ setting available. Optionally base the affect range on the user instead of the targets.
  • Grid Battles: Examine Grid
    Attack Range Display: ‘Use Counter Attack’ setting available. Optionally use the combatant’s counter attack instead of the current base attack when showing the attack range during grid examine.
  • HUDs: Information
    ‘Update By Inventory’ and ‘Update By Variables’ settings available. Optionally update the HUD’s content when the player’s inventory or global game variables changed.
  • HUDs: Combatant
    ‘UI Blocks Cursor’ setting available for ‘Individual’ type HUDs using ‘Cursor Over’. Optionally recognize the cursor being over the any GUI box as cursor not over combatant. Using ‘Cursor Over HUD’ will allow cursor over the HUD’s own GUI box.
  • Menu Screens: Information
    ‘Update By Inventory’ and ‘Update By Variables’ settings available. Optionally update the HUD’s content when the player’s inventory or global game variables changed.
  • Shop Layouts: Info Box
    ‘Update By Inventory’ and ‘Update By Variables’ settings available. Optionally update the HUD’s content when the player’s inventory or global game variables changed.

Changes

  • Legacy GUI
    Performance improvements when using the ‘Legacy GUI’ GUI system. Depending on the use case, this can improve performance up to 50%.

Fixes

  • Active Time Battles
    Fixed a potential issue where blocking/unblocking active time progress (e.g. using a ‘Block Active Time’ node) could lead to the battle being blocked forever under certain conditions.
  • Item Collectors
    Fixed an issue where using ‘Key Press’ start type didn’t work.
  • Abilities, Items: Target Settings
    Fixed an issue where using ‘None’ target range could lead to issues when using an ability/item.
  • Menu Screens: Equipment
    Fixed an issue where dragging something already equipped on an equipment part on another combatant would duplicate the equipment, equipping it on the other combatant while still having it equipped on the menu user.
  • Status Previews
    ‘Normal’ type status values using ‘Combined Value’ where not previewed for some sources (e.g. in ‘Status Value Distribution’ menu screens).