The UI system is modular and can be completely replaced with custom UI solutions.
Display a start menu to select new game, load game and other options when...
Use options to allow the player to change settings of your game.
Use menu screens to display information, use items, abilities and other management things.
Set up default notification settings and manage all notifications from other parts of the...
Combatant selections are used by menu screens to select the target for using an...
Quantity selections are used to select quantities of items, equipment, etc. when trading in...
Set up default text representation for use costs, status bonuses and other things.
Use different mouse cursors depending on the game’s state and what the cursor is...
An in-game console can be used to display information to the player (via Console...
Set up menu requirement templates to define if a menu screen can be opened.
Learn more about HUD content providers that are available in ORK.
Learn more about HUD conditions that are available in ORK.
Learn more about HUD click actions that are available in ORK.
HUDs can display texts that include information of represented content, e.g. a combatant’s name,...
HUDs can display numerical values as value/icon bars, e.g. a combatant’s status values or...
Learn more about displaying status values in your HUDs (and other UI).
Learn more about displaying status effects in your HUDs (and other UI).
Learn more about displaying attack modifiers in your HUDs (and other UI).
Learn more about displaying defence modifiers in your HUDs (and other UI).
Learn more about displaying shortcuts in your HUDs (and other UI).
Learn more about displaying a combatant’s or class’s available abilities in your HUDs (and...
Learn more about displaying a combatant’s equipped equipment in your HUDs (and other UI).
Learn more about displaying a combatant’s class slots and equipped classes in your HUDs...
Learn more about displaying a combatant’s equipped AI behaviours in your HUDs (and other...
Learn more about displaying a combatant’s equipped AI rulesets in your HUDs (and other...
Learn more about displaying quests in your HUDs (and other UI).