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UI System

28 articles
Last Updated: July 8, 2026

UI System Overview

The UI system is modular and can be completely replaced with custom UI solutions.

Last Updated: July 8, 2026

Start Menu

Display a start menu to select new game, load game and other options when...

Last Updated: July 8, 2026

Option Categories

Use options to allow the player to change settings of your game.

Last Updated: July 8, 2026

Menu Screens

Use menu screens to display information, use items, abilities and other management things.

Last Updated: July 8, 2026

Notifications

Set up default notification settings and manage all notifications from other parts of the...

Last Updated: July 8, 2026

Combatant Selections

Combatant selections are used by menu screens to select the target for using an...

Last Updated: July 8, 2026

Quantity Selections

Quantity selections are used to select quantities of items, equipment, etc. when trading in...

Last Updated: July 8, 2026

Text Display Settings

Set up default text representation for use costs, status bonuses and other things.

Last Updated: July 8, 2026

Cursor Settings

Use different mouse cursors depending on the game’s state and what the cursor is...

Last Updated: July 8, 2026

Console (In-Game)

An in-game console can be used to display information to the player (via Console...

Last Updated: July 8, 2026

Menu Requirements

Set up menu requirement templates to define if a menu screen can be opened.

Last Updated: July 8, 2026

HUDs: Content Providers

Learn more about HUD content providers that are available in ORK.

Last Updated: July 8, 2026

HUDs: Conditions

Learn more about HUD conditions that are available in ORK.

Last Updated: July 8, 2026

HUDs: Click Actions

Learn more about HUD click actions that are available in ORK.

Last Updated: July 8, 2026

HUDs: Text Content

HUDs can display texts that include information of represented content, e.g. a combatant’s name,...

Last Updated: July 8, 2026

HUDs: Value Bar Content

HUDs can display numerical values as value/icon bars, e.g. a combatant’s status values or...

Last Updated: July 8, 2026

HUDs: Status Values

Learn more about displaying status values in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Status Effects

Learn more about displaying status effects in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Attack Modifiers

Learn more about displaying attack modifiers in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Defence Modifiers

Learn more about displaying defence modifiers in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Shortcuts

Learn more about displaying shortcuts in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Abilities

Learn more about displaying a combatant’s or class’s available abilities in your HUDs (and...

Last Updated: July 8, 2026

HUDs: Equipment

Learn more about displaying a combatant’s equipped equipment in your HUDs (and other UI).

Last Updated: July 8, 2026

HUDs: Class Slots

Learn more about displaying a combatant’s class slots and equipped classes in your HUDs...

Last Updated: July 8, 2026

HUDs: AI Behaviours

Learn more about displaying a combatant’s equipped AI behaviours in your HUDs (and other...

Last Updated: July 8, 2026

HUDs: AI Rulesets

Learn more about displaying a combatant’s equipped AI rulesets in your HUDs (and other...

Last Updated: July 8, 2026

HUDs: Quests

Learn more about displaying quests in your HUDs (and other UI).

Last Updated: July 8, 2026

Timebar HUD

Learn more about the Timebar HUD.