Animating your combatants is done by creating animation types and assigning animations to them.
Areas are used to add content information to your game world using Area components.
Use combatant triggers for physical detection of combatants.
Set up difficulties for your game to influence the status of factions or check...
Formations are used to place combatants around their group leader.
Loot defines level-based loot tables of items, equipment and other content.
The quest system allows creating complex quests with multiple tasks, rewards and automatic progress.
Research trees are used to learn new abilities, upgrade abilities or status values, create...
A list of all available nodes for schematics (ORK Framework only).
Shortcut slots are used to assign actions like abilities or items to slots, allowing...