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15 articles
Last Updated: July 13, 2026

Animations

Animating your combatants is done by creating animation types and assigning animations to them.

Last Updated: July 8, 2026

Areas & Teleports

Areas are used to add content information to your game world using Area components.

Last Updated: July 8, 2026

Combatant Triggers

Use combatant triggers for physical detection of combatants.

Last Updated: July 8, 2026

Control Maps

Control maps bind actions to input keys.

Last Updated: July 8, 2026

Difficulties

Set up difficulties for your game to influence the status of factions or check...

Last Updated: July 8, 2026

Factions

Factions determine if combatants are allies or enemies.

Last Updated: July 8, 2026

Formations

Formations are used to place combatants around their group leader.

Last Updated: July 8, 2026

Formula Nodes

A list of all available nodes for formulas.

Last Updated: July 8, 2026

Logs

Logs are used to add a growing knowledgebase to your game.

Last Updated: July 8, 2026

Loot

Loot defines level-based loot tables of items, equipment and other content.

Last Updated: July 13, 2026

Move AI

Use the move AI to find target positions for a combatant.

Last Updated: July 21, 2026

Quests

The quest system allows creating complex quests with multiple tasks, rewards and automatic progress.

Last Updated: July 8, 2026

Research Trees

Research trees are used to learn new abilities, upgrade abilities or status values, create...

Last Updated: July 8, 2026

Schematic Nodes

A list of all available nodes for schematics (ORK Framework only).

Last Updated: July 8, 2026

Shortcut Slots

Shortcut slots are used to assign actions like abilities or items to slots, allowing...