Battles can be added to your scenes in different ways.
The result of an action has to be calculated – this can be done...
Battle menus are used to select a combatant’s actions in battle.
The battle AI controls which actions an AI controlled combatant uses in battle.
Battle ranges are used to define the use range and affect range of abilities...
The battle camera can automatically focus on the current action of a battle.
The target selection settings define how targets can be selected.
Battle spots define the default battle positions for player, ally and enemy combatants.
The battle text settings define battle-related content information and default flying texts.
The battle end settings define how battle gains are displayed and distributed at the...
Action combos are used to replace actions in a sequence of actions.
Damage types define which animation types are used animate damage on combatants.
Learn more about using components on cursor prefabs.
Add battle grids to your scenes using Battle Grid components.
Highlight grid cells to inform the player about selected cells, use ranges of actions,...
Use battle grid formations to move combatants into formations.