February
12
2014
New WYSIWYG editor for GUI boxes, curve movement/rotation event steps and other small fixes and improvements.
Head to the download page and grab the latest version!
New
- Editor: GUI Editor
The new GUI Editor allows editing GUI boxes in a WYSIWYG editor. - Editor
You can open the ORK Framework editor using the hotkey ‘CTRL + ALT + O’. - Scene Wizard
You can open the ORK Scene Wizard using the hotkey ‘CTRL + ALT + W’. - Game Controls
Custom player/camera control scripts can now also be attached to child objects. - Game Events
New event actor type ‘Camera’ available.
Uses the event’s camera as an actor. - Event System: Movement Steps
‘Curve Move’ step available.
Move a game object using curves. - Event System: Rotation Steps
‘Curve Rotation’ step available.
Rotate a game object using curves. - Event System: Active Group Steps
‘Join Active Group’ step allows adding a combatant group to the active player group. - Abilities, Items
‘Use Screen Combatant’ setting available.
When using it’s own combatant selection in menus, items and abilities can automatically be used on the current menu user without showing a combatant selection. - Main Menu Settings
‘Set Start Group’ setting available.
You can use a Combatant Group as the player group at the start of a new game.
Changes
- GUI Boxes
The default settings for new GUI boxes have changed.
The content/name box bounds have changed and the name box is now relative to the content box.
Fixes
- Event System
‘Use Center’ setting in various steps wont cause objects to disappear when only a single target was used. - Battle System
Combatants dying when initialized (e.g. due to wrong setup, like 0 HP) wont cause an error. - Menu Screens
Hidden group members wont be displayed in ‘Group Menu Parts’ any longer. - Damage Dealers
Using an ability with the last available needed status value (e.g. MP) will no longer fail to activate the damage dealer. - Editor: Formulas
Testing formulas in the editor caused errors in some cases. - Status Effects
‘Auto Apply’ caused an error in some cases. - GUI Box
The name box will is now displayed at the correct position when not relative to the content box with all anchor types.