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| EquipShortcut (EquipSet type, int id, int level, int quantity) |
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virtual void | NewGUID (Combatant fromInventory) |
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IInventoryShortcut | Split (int newQuantity) |
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IShortcut | GetCopy (int newQuantity) |
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bool | IsEqual (IShortcut shortcut) |
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string | FormatQuantity (int quantity) |
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int | BuyPrice (Combatant user) |
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int | SellPrice (Combatant user) |
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string | FormatLevelPoints (int value) |
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EquipmentLevel | GetEquipmentLevel () |
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EquipRequirements | GetEquipRequirements () |
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bool | IsType (EquipSet t) |
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float | GetOccupiedSpace (int quantity) |
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int | GetQuantityForSpace (float availableSpace) |
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virtual SelectedDataHandler | GetSelectedData () |
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void | StartKeyEvent (string eventKey, object eventObject, object startingObject, VariableHandler localVariables, Notify finishedCallback) |
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void | InitVariables () |
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void | UpdateVariableChanges () |
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void | UsesExperience (Combatant combatant, int points) |
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void | CheckLevelUp (Combatant combatant, int points) |
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bool | CanLevelUp () |
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bool | CanLevelUpSpend (Combatant combatant) |
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void | SpendExperience (Combatant combatant) |
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string | GetLevelUpCostString (Combatant combatant) |
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void | ChangeStatusValueBonus (int statusValueID, int value, FormulaOperator op) |
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bool | CanEquip (Combatant combatant) |
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void | Equipped (Combatant combatant) |
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void | Unequipped (Combatant combatant) |
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AbilityShortcut | GetCurrentBaseAttack (int index) |
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bool | GetBaseAttacks (ref List< AbilityShortcut > list) |
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AbilityShortcut | GetCounterAttack () |
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void | CheckAbilities (Combatant c) |
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void | GetBonus (ref StatusPreviewInformation info) |
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int | GetStatusValueBonus (Combatant user, int statusValueID) |
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void | GetDefenceAttributeIDs (ref int[] id) |
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void | SetStartEffects (Combatant owner) |
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void | RemoveStartEffects (Combatant owner) |
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bool | CanApplyEffect (Combatant owner, int effectID) |
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bool | CanRemoveEffect (Combatant owner, int effectID) |
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void | SetDurability (float durability, float maxDurability) |
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bool | DurabilityCanUse () |
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float | GetMaxDurability (Combatant combatant) |
| Calculates the maximum durability of the equipment for a defined combatant. More...
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void | InitDurability (Combatant combatant) |
| Initiates the maximum durability for a defined combatant. The durability will be set or changed when it wasn't initialized before or exceeds the new maximum durability. More...
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void | ResetDurability (Combatant combatant) |
| Resets the durability for a defined combatant. The durability will be set to the maximum durability. More...
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void | ChangeDurability (Combatant combatant, float value, SimpleOperator op) |
| Changes the durability of the equipment. More...
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List< Combatant > | GetPossibleTargets (Combatant user, List< Combatant > available) |
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bool | CanTarget (Combatant user, Combatant target) |
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bool | IsUseable (UseableIn useIn) |
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bool | CanUse (Combatant c, bool checkTime, bool checkUseCosts) |
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bool | IsDropable () |
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void | CallCombatantSelection (BaseMenuPart parent, bool useAction) |
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bool | Use (Combatant user, List< Combatant > targets, bool useAction) |
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IContentSimple | GetTypeContent () |
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ItemType | GetItemType () |
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string | GetName () |
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string | GetShortName () |
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string | GetDescription () |
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string | GetIconTextCode () |
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Texture | GetIcon () |
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GUIContent | GetContent () |
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string | GetInfo (Combatant c) |
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ShortcutHUDWrapper | GetDrag (Combatant user) |
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EquipmentPrefabSettings | GetPrefabSettings () |
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void | RegisterStatusChanges (Combatant c) |
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void | UnregisterStatusChanges (Combatant c) |
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void | AttackAttributeChanged (Combatant c, int id, int id2, float change) |
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void | DefenceAttributeChanged (Combatant c, int id, int id2, float change) |
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void | DefenceAttributeIDChanged (Combatant c, int id, int id2) |
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void | StatusValueChanged (Combatant c, int id, int change) |
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void | StatusEffectChanged (Combatant c, StatusEffect effect) |
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void | LevelChanged (Combatant c, int id) |
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void | ClassLevelChanged (Combatant c, int id) |
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void | ClassChanged (Combatant c, int id) |
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void | AbilitiesChanged (Combatant c) |
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void | EquipmentChanged (Combatant c) |
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void | CombatantGroupChanged (Combatant combatant) |
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void | CombatantInventoryChanged (Combatant combatant) |
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void | CombatantBattleStateChanged (Combatant combatant) |
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void | CombatantActionStateChanged (Combatant combatant) |
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void | CombatantCastingStateChanged (Combatant combatant) |
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void | CombatantChoosingStateChanged (Combatant combatant) |
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void | CombatantTurnStateChanged (Combatant combatant) |
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void | CombatantGridMoveRangeChanged (Combatant combatant) |
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void | CombatantResearchChanged (Combatant combatant) |
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void | CombatantAIChanged (Combatant combatant) |
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void | CombatantActionBarChanged (Combatant combatant) |
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void | CombatantDeathStateChanged (Combatant combatant) |
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IPortrait | GetPortrait (int typeID) |
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void | UnmarkID (int id) |
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bool | MarkFirstAdd () |
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bool | MarkEachAdd () |
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bool | MarkEachChange () |
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bool | UnmarkView (Combatant owner, int unmarkID) |
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bool | UnmarkSelection (Combatant owner, int unmarkID) |
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StatusPreview | GetPreview (Combatant combatant, PreviewSelection selectedPreview) |
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DataObject | SaveGame () |
| Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
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void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
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NotifyShortcut | QuantityChanged |
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virtual string | GUID [get, set] |
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int | Quantity [get, set] |
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string | QuantityFormatted [get] |
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bool | Sellable [get] |
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EquipSet | Type [get] |
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int | Level [get] |
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string? | LevelFormatted [get] |
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int | LevelPoints [get, set] |
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int | MinLevelPoints [get] |
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int | MaxLevelPoints [get] |
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Equipment | Setting [get] |
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int? | ItemTypeID [get] |
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InventoryAddType | InventoryAddType [get] |
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bool? | InventorySpacePerStack [get] |
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int? | StackLimit [get] |
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bool? | Stealable [get] |
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bool | Contribute [get, set] |
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float | Timestamp [get, set] |
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bool | HasVariables [get] |
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VariableHandler | Variables [get] |
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int [] | StatusValue [get, set] |
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int [] | AbilityLearnPoints [get, set] |
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AttributeChange [] | AttackAttribute [get, set] |
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AttributeChange [] | DefenceAttribute [get, set] |
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bool | UseDurability [get] |
| Indicates if this equipment uses durability. More...
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bool | IsDurable [get] |
| Indicates if this equipment uses durability and the durability didn't reach 0. More...
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float | Durability [get] |
| The durability of the equipment. Returns -1 if the equipment doesn't use durability. More...
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float | MaxDurability [get] |
| The maximum durability of the equipment. Returns 0 if the equipment doesn't use durability. More...
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int? | ID [get] |
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int? | TypeID [get] |
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string | RenameableName [get, set] |
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string | RenameableDescription [get, set] |
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GameObject | ViewerPrefabInstance [get, set] |
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bool | IsNewContent [get, set] |
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int | ItemTypeID [get] |
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InventoryAddType | InventoryAddType [get] |
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bool | InventorySpacePerStack [get] |
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int | StackLimit [get] |
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bool | Stealable [get] |
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bool | Sellable [get] |
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int | Quantity [get, set] |
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string | QuantityFormatted [get] |
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int | TypeID [get] |
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int | ID [get] |
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string | GUID [get, set] |
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bool | IsNewContent [get, set] |
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bool | HasVariables [get] |
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VariableHandler | Variables [get] |
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float | Timestamp [get, set] |
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string | RenameableName [get, set] |
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string | RenameableDescription [get, set] |
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