ORK Framework  2.34.1
API Documentation
ORKFramework.AbilityShortcut Class Reference
Inheritance diagram for ORKFramework.AbilityShortcut:
ORKFramework.IKeyEventStarter ORKFramework.IStatusValueChangeSource ORKFramework.ILevelUpCostText ORKFramework.ILevelUpSpend ORKFramework.ICallCombatantSelection ORKFramework.ITimestamp ORKFramework.IReuseTime ORKFramework.IUseCostDisplay ORKFramework.IVariableSource ORKFramework.IRenameable ORKFramework.ICastTime ORKFramework.ITargetRange ORKFramework.IMarkNewContent ORKFramework.IGUID ORKFramework.IShortcut ORKFramework.EquipAbilityShortcut

Public Member Functions

 AbilityShortcut (int id, int level, AbilityState state)
 
IShortcut GetCopy (int quantity)
 
bool IsEqual (IShortcut shortcut)
 
string FormatQuantity (int quantity)
 
int BuyPrice (Combatant user)
 
int SellPrice (Combatant user)
 
string FormatLevelPoints (int value)
 
virtual SelectedDataHandler GetSelectedData ()
 
void StartKeyEvent (string eventKey, object eventObject, object startingObject, VariableHandler localVariables, Notify finishedCallback)
 
void InitVariables ()
 
void UpdateVariableChanges ()
 
virtual void UsesExperience (Combatant combatant, int points)
 
virtual void CheckLevelUp (Combatant combatant, int points)
 
virtual bool CanLevelUp ()
 
virtual bool CanLevelUpSpend (Combatant combatant)
 
virtual void SpendExperience (Combatant combatant)
 
virtual string GetLevelUpCostString (Combatant combatant)
 
void SetStartEffects (Combatant owner)
 
void RemoveStartEffects (Combatant owner)
 
bool IsUseable (UseableIn useIn)
 
ActiveAbility GetActiveLevel ()
 
PassiveAbility GetPassiveLevel ()
 
bool InRange (Combatant user, Combatant target)
 
float GetAvailableTime ()
 
float GetTimeUse ()
 
void UseAddEvent (Combatant combatant)
 
void UseRemoveEvent (Combatant combatant)
 
float GetCastTime (Combatant user)
 
void PlayCastAudio (Combatant user)
 
bool CanCancelCasting ()
 
bool CanCastMove ()
 
void ShowCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget)
 
void ShowCancelCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget)
 
bool CanTarget (Combatant user, Combatant target)
 
bool HasPossibleTargets (Combatant user, List< Combatant > available)
 
List< CombatantGetPossibleTargets (Combatant user, List< Combatant > available)
 
bool IsNoneTarget ()
 
bool IsNoneTargetSelection ()
 
bool IsSingleTarget ()
 
bool IsGroupTarget ()
 
bool ToggleTargetRange ()
 
int GetLevel ()
 
bool ChangeUseLevel (int change, bool loop)
 
void SetHighestUseLevel (Combatant user)
 
IContentSimple GetTypeContent ()
 
string GetName ()
 
string GetShortName ()
 
string GetDescription ()
 
string GetIconTextCode ()
 
Texture GetIcon ()
 
GUIContent GetContent ()
 
string GetInfo (Combatant combatant)
 
string GetUseCostText (Combatant user)
 
ShortcutHUDWrapper GetDrag (Combatant user)
 
bool IsDropable ()
 
bool CanUse (Combatant user, bool checkTime, bool checkUseCosts)
 
void CallCombatantSelection (BaseMenuPart parent, bool useAction)
 
bool Use (Combatant user, List< Combatant > targets, bool useAction)
 
bool AutoUse (Combatant user)
 
bool IsReuseTime (EndAfter type)
 
string GetReuseTimeText (Combatant user, int decimals)
 
float GetReuseTime (Combatant user)
 
float GetMaxReuseTime (Combatant user)
 
virtual void SetUseCount (int useCount, int maxUseCount)
 
virtual void ResetUseCount (Combatant user, UseCountResetType resetType)
 
virtual void ChangeUseCount (int change, FormulaOperator floatOperator)
 
virtual void RegisterStatusChanges (Combatant c)
 
virtual void UnregisterStatusChanges (Combatant c)
 
virtual void StatusValueChanged (Combatant c, int id, int change)
 
IPortrait GetPortrait (int typeID)
 
void UnmarkID (int id)
 
StatusPreview GetPreview (Combatant combatant, PreviewSelection selectedPreview)
 
DataObject SaveGame ()
 Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
 
void LoadGame (DataObject data)
 Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
 

Static Public Member Functions

static AbilityShortcut GetAbilityShortcut (object shortcut)
 

Protected Member Functions

void RegisterUpdateVariables ()
 

Protected Attributes

string guid = ""
 
int id = 0
 
int level = 1
 
int useLevel = 1
 
int lvlPoints = 0
 
Ability ability
 
AbilityState state = AbilityState.None
 
VariableHandler variableHandler
 
float timestamp = 0
 
int useCount = -1
 
int maxUseCount = -1
 
bool isNewContent = false
 
bool targetRangeToggle = false
 
string name = ""
 

Properties

virtual string GUID [get, set]
 
bool IsTemporary [get]
 
AbilityState State [get, set]
 
int Quantity [get, set]
 
string QuantityFormatted [get]
 
int Level [get, set]
 
string LevelFormatted [get]
 
virtual int LevelPoints [get, set]
 
virtual int MinLevelPoints [get]
 
virtual int MaxLevelPoints [get]
 
Ability Setting [get]
 
bool IsBaseAttack [get]
 
bool IsCounterAttack [get]
 
bool IsAbility [get]
 
float Timestamp [get, set]
 
bool HasVariables [get]
 
VariableHandler Variables [get]
 
bool IsPassive [get]
 
CastTimeSettingsCastTimeSettings [get]
 
int UseLevel [get, set]
 
int ID [get]
 
int TypeID [get]
 
string RenameableName [get, set]
 
string RenameableDescription [get, set]
 
bool OnScreenCombatant [get]
 
virtual int UseCount [get, set]
 
virtual int MaxUseCount [get]
 
virtual bool HasUseCount [get]
 
bool IsNewContent [get, set]
 
- Properties inherited from ORKFramework.IShortcut
int Quantity [get, set]
 
string QuantityFormatted [get]
 
- Properties inherited from ORKFramework.IContent
int TypeID [get]
 
- Properties inherited from ORKFramework.IContentSimple
int ID [get]
 
- Properties inherited from ORKFramework.IGUID
string GUID [get, set]
 
- Properties inherited from ORKFramework.IMarkNewContent
bool IsNewContent [get, set]
 
- Properties inherited from ORKFramework.ICastTime
CastTimeSettings CastTimeSettings [get]
 
- Properties inherited from ORKFramework.IRenameable
string RenameableName [get, set]
 
string RenameableDescription [get, set]
 
- Properties inherited from ORKFramework.IVariableSource
bool HasVariables [get]
 
VariableHandler Variables [get]
 
- Properties inherited from ORKFramework.ITimestamp
float Timestamp [get, set]
 

Member Function Documentation

◆ LoadGame()

void ORKFramework.AbilityShortcut.LoadGame ( DataObject  data)

Used to load the data - you need to get the data from the ORKFramework.DataObject.

Parameters
dataA ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.

◆ SaveGame()

DataObject ORKFramework.AbilityShortcut.SaveGame ( )

Used to save the data - you need to add the data to a ORKFramework.DataObject.

Returns
A ORKFramework.DataObject containing the data.

Implements ORKFramework.ISaveData.