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| AbilityShortcut (int id, int level, AbilityState state) |
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IShortcut | GetCopy (int quantity) |
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bool | IsEqual (IShortcut shortcut) |
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string | FormatQuantity (int quantity) |
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int | BuyPrice (Combatant user) |
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int | SellPrice (Combatant user) |
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string | FormatLevelPoints (int value) |
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virtual SelectedDataHandler | GetSelectedData () |
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void | StartKeyEvent (string eventKey, object eventObject, object startingObject, VariableHandler localVariables, Notify finishedCallback) |
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void | InitVariables () |
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void | UpdateVariableChanges () |
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virtual void | UsesExperience (Combatant combatant, int points) |
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virtual void | CheckLevelUp (Combatant combatant, int points) |
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virtual bool | CanLevelUp () |
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virtual bool | CanLevelUpSpend (Combatant combatant) |
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virtual void | SpendExperience (Combatant combatant) |
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virtual string | GetLevelUpCostString (Combatant combatant) |
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void | SetStartEffects (Combatant owner) |
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void | RemoveStartEffects (Combatant owner) |
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bool | IsUseable (UseableIn useIn) |
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ActiveAbility | GetActiveLevel () |
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PassiveAbility | GetPassiveLevel () |
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bool | InRange (Combatant user, Combatant target) |
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float | GetAvailableTime () |
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float | GetTimeUse () |
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void | UseAddEvent (Combatant combatant) |
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void | UseRemoveEvent (Combatant combatant) |
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float | GetCastTime (Combatant user) |
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void | PlayCastAudio (Combatant user) |
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bool | CanCancelCasting () |
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bool | CanCastMove () |
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void | ShowCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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void | ShowCancelCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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bool | CanTarget (Combatant user, Combatant target) |
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bool | HasPossibleTargets (Combatant user, List< Combatant > available) |
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List< Combatant > | GetPossibleTargets (Combatant user, List< Combatant > available) |
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bool | IsNoneTarget () |
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bool | IsNoneTargetSelection () |
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bool | IsSingleTarget () |
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bool | IsGroupTarget () |
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bool | ToggleTargetRange () |
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int | GetLevel () |
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bool | ChangeUseLevel (int change, bool loop) |
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void | SetHighestUseLevel (Combatant user) |
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IContentSimple | GetTypeContent () |
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string | GetName () |
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string | GetShortName () |
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string | GetDescription () |
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string | GetIconTextCode () |
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Texture | GetIcon () |
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GUIContent | GetContent () |
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string | GetInfo (Combatant combatant) |
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string | GetUseCostText (Combatant user) |
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ShortcutHUDWrapper | GetDrag (Combatant user) |
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bool | IsDropable () |
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bool | CanUse (Combatant user, bool checkTime, bool checkUseCosts) |
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void | CallCombatantSelection (BaseMenuPart parent, bool useAction) |
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bool | Use (Combatant user, List< Combatant > targets, bool useAction) |
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bool | AutoUse (Combatant user) |
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bool | IsReuseTime (EndAfter type) |
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string | GetReuseTimeText (Combatant user, int decimals) |
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float | GetReuseTime (Combatant user) |
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float | GetMaxReuseTime (Combatant user) |
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virtual void | SetUseCount (int useCount, int maxUseCount) |
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virtual void | ResetUseCount (Combatant user, UseCountResetType resetType) |
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virtual void | ChangeUseCount (int change, FormulaOperator floatOperator) |
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virtual void | RegisterStatusChanges (Combatant c) |
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virtual void | UnregisterStatusChanges (Combatant c) |
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virtual void | StatusValueChanged (Combatant c, int id, int change) |
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IPortrait | GetPortrait (int typeID) |
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void | UnmarkID (int id) |
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StatusPreview | GetPreview (Combatant combatant, PreviewSelection selectedPreview) |
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DataObject | SaveGame () |
| Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
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void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
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