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void | SetSettings () |
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void | ClearBattle () |
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bool | IsTurnBased () |
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bool | IsActiveTime () |
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bool | IsRealTime () |
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bool | IsRealTimeArea () |
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bool | IsPhase () |
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bool | IsType (BattleSystemType type) |
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bool | IsBattleRunning () |
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bool | IsDynamicCombat () |
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bool | CanChoose (Combatant combatant) |
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bool | CanDecreaseActionTime (Combatant combatant) |
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void | SetDecisionTime (Combatant combatant) |
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float | GetDefendActionCost (Combatant user) |
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float | GetEscapeActionCost (Combatant user) |
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float | GetNoneActionCost (Combatant user) |
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float | GetChangeMemberActionCost (Combatant user) |
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float | GetGridMoveActionCost (Combatant user) |
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void | Join (List< Combatant > list) |
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void | Join (Combatant combatant) |
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void | RemoveCombatant (Combatant combatant, bool died, bool useDestroy) |
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void | EnemyDefeated (Combatant combatant) |
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void | FireLatestTurn (Combatant combatant) |
| Notifies all listeners to the 'LatestTurn' event handler that a combatant's turn started. More...
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void | FireCombatantJoined (Combatant combatant) |
| Notifies all listeners to the 'CombatantJoined' event handler that a combatant joined the battle. More...
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void | FireCombatantRemoved (Combatant combatant) |
| Notifies all listeners to the 'CombatantRemoved' event handler that a combatant was removed from battle. More...
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void | Tick () |
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bool | DoCombatantTick () |
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void | CombatantChanged (Combatant oldCombatant, Combatant newCombatant) |
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void | CombatantLeftBattleGroup (Combatant combatant) |
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void | SetType (BattleSystemType type) |
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void | SetBattleArena (BattleComponent arena) |
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void | CheckAdvantage (Combatant enemyLeader) |
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void | StartBattle (bool canEscape) |
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void | ChangeType (BattleSystemType type, bool clearActions, bool stopActions) |
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void | StartBonus (Combatant combatant) |
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void | TurnBonus (Combatant combatant) |
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void | EndBonus (Combatant combatant) |
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void | ReviveBonus (Combatant combatant) |
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void | EndBattle (BattleOutcome outcome) |
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void | CancelBattleEnd () |
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void | CheckBattleEnd () |
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void | BattleVictory () |
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void | BattleEscaped () |
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void | BattleLost () |
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void | BattleLeftArena () |
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void | ClearObjectsAndAnimations () |
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void | SetLooks (Combatant user) |
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void | DoLookAt (Combatant user, List< Combatant > group, List< Combatant > enemies) |
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void | DoLookAt (Combatant user, List< Combatant > targets) |
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Vector3 | GetGroupCenterPosition (List< Combatant > cs) |
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GameObject | GetGroupCenter (List< Combatant > cs) |
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GameObject | GetGroupBaseCenter (List< Combatant > cs) |
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void | GroupLookAt (Combatant user, List< Combatant > cs, Vector3 position) |
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void | UserLookAt (Combatant user, Vector3 position) |
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GameObject | GetCombatantCenter () |
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GameObject | GetArenaCenter () |
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void | AddChoosingCombatant (Combatant combatant) |
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void | RemoveChoosingCombatant (Combatant combatant) |
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void | ClearChoosingCombatants () |
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void | CheckIsPlayerChoosing () |
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bool | DisplayInfoTexts () |
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Combatant | GetMenuUser () |
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void | AddMenuUser (Combatant c) |
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void | RemoveMenuUser (Combatant combatant) |
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void | ClearMenuUsers () |
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bool | CombatantClicked (Combatant combatant) |
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void | ResetCursorOverCombatant () |
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bool | CombatantCursorOver (Combatant combatant) |
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void | ChangeMenuUserIndex (int change) |
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void | ChangeMenuAbilityLevel (int change) |
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void | BattleMenuCanceled (Combatant user) |
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void | DoBattleBlock (int add) |
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void | DoBattleMenuBlock (int add) |
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void | DoAllActionsBlock (int add) |
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void | DoPlayerActionsBlock (int add) |
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void | AllowPlayerTurnControl (int add, Combatant combatant, AllowTurnControl state) |
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void | TransferPlayerControl (Combatant combatant, bool reset) |
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bool | CanUseMoveAI (Combatant combatant) |
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void | DoMoveAIBlock (int add) |
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bool | LeftBattleArena (Combatant combatant) |
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DataObject | SaveGame () |
| Used to save the data - you need to add the data to a ORKFramework.DataObject. More...
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void | LoadGame (DataObject data) |
| Used to load the data - you need to get the data from the ORKFramework.DataObject. More...
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