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| StatusEffect (StatusEffectSetting effect) |
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| StatusEffect (DataObject data, Combatant owner) |
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| StatusEffect (StatusEffectSetting effect, Combatant owner, string guid, bool displayOnly, float endAfter, float timestamp) |
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bool | CanChangeStatusValue (StatusValueSetting statusValue, int change) |
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AbsorbStatusValue | GetEffectAbsorb (StatusValueSetting statusValue, int change) |
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void | AddPrefabs (Combatant combatant) |
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void | DestroyPrefabs () |
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void | AddAppliedToOthers () |
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void | RemoveAppliedToOthers () |
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bool | ReApply (Combatant user, IStatusEffectCast cast, VariableHandler castLocalVariables, SelectedDataHandler castSelectedData) |
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bool | ApplyEffect (Combatant user, Combatant target, IStatusEffectCast cast, bool force, object source, VariableHandler castLocalVariables, SelectedDataHandler castSelectedData) |
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void | RemoveEffect (bool force, bool showFlyingText, bool showConsole, EffectRemoveOrigin removeOrigin) |
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void | ResetChange (bool isUser, bool isCombined) |
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void | PreviewResetChange (StatusPreview preview, bool isUser, bool isCombined) |
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int | GetStackedCount () |
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string | RemainingTimeHUD (int decimals, string noTimeText) |
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string | RemainingTimeMaxHUD (int decimals, string noTimeText) |
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bool | ChangeDuration (float value, FloatOperator floatOperator) |
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void | DurationEnd () |
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bool | TurnCheck (bool turnStart, ref bool checkStatusBounds) |
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bool | BattleTurnCheck (bool turnStart, ref bool checkStatusBounds) |
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bool | TimeCheck (float t, ref bool checkStatusBounds) |
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bool | ActionCheck (BaseAction action, bool actionStart, ref bool checkStatusBounds) |
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bool | PhaseCheck (bool phaseStart, ref bool checkStatusBounds) |
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bool | CustomCheck (string key, ref bool checkStatusBounds) |
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string | GetName () |
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string | GetShortName () |
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string | GetDescription () |
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string | GetIconTextCode () |
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Texture | GetIconTexture () |
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virtual Sprite | GetIconSprite () |
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virtual string | GetCustomContent (string contentKey) |
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IContent | GetTypeContent () |
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virtual StatusPreviewInformation | GetStatusBonus () |
| Gets the blank bonus provided by the status bonus. More...
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virtual void | GetStatusBonus (ref StatusPreviewInformation info) |
| Adds the bonus provided by the status bonus to existing status bonus information. More...
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virtual void | AddRandomStatusBonus (RandomStatusBonusSettings settings) |
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virtual void | RemoveAllStatusBonuses () |
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void | ShowAddText (Combatant combatant, bool showFlyingText, bool showConsole, bool isRecast) |
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void | ShowMissText (Combatant combatant, bool showFlyingText, bool showConsole) |
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void | ShowRemoveText (Combatant combatant, bool showFlyingText, bool showConsole) |
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DataObject | SaveGame () |
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void | LoadGame (DataObject data) |
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