ORK Framework
3.17.1
API Documentation
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Public Member Functions | |
virtual void | InitCursor () |
virtual void | Clear () |
virtual void | SceneLoaded () |
virtual void | FireItemCollectionStart () |
virtual void | FireItemCollectionEnd () |
virtual void | ResetPlayerControlType () |
virtual void | ResetCameraControlType () |
virtual void | ResetControlledPlayer () |
virtual bool | SetCameraControlTarget (GameObject target, CameraControlTargetTransition transition) |
virtual void | ResetCameraControlTarget (CameraControlTargetTransition transition) |
virtual bool | IsCameraTargetTransition () |
virtual void | RestoreControl () |
virtual bool | IsPlayerControlBlocked () |
virtual bool | IsCameraControlBlocked () |
virtual void | SetMenuBlock (int add) |
virtual void | SetShopBlock (int add) |
virtual void | SetBlockMoveAI (int add) |
virtual void | SetBlockControlMaps (int add) |
virtual void | SetInBattle (int add) |
virtual void | ClearInBattle () |
void | CheckBattleCursorOver () |
virtual void | SwitchBattleMenu (int change, Combatant player, bool onlyBattle, bool notDead, bool switchPlayerRealTime) |
virtual void | SwitchMember (int change, Combatant player, bool onlyBattle, bool notDead) |
virtual void | Tick (bool interacted) |
Protected Member Functions | |
virtual void | DoSwitchMember (Combatant player, Combatant combatant, bool moveOldBack) |
Protected Attributes | |
CursorSettings | cursorSettings |
bool | overridePlayerControl = false |
PlayerControlType | playerControlType = PlayerControlType.None |
GameObject | controlledPlayer |
bool | overrideCameraControl = false |
CameraControlType | cameraControlType = CameraControlType.None |
GameObject | cameraControlTarget |
int | blockMoveAI = 0 |
int | blockControlMaps = 0 |
int | menuBlock = 0 |
int | shopBlock = 0 |
int | inBattle = 0 |
Combatant | lastTargetUser |
PlayerObjectChanged | playerChangedHandler |
Notify | battleStartHandler |
Notify | battleEndHandler |
Notify | itemCollectionStartHandler |
Notify | itemCollectionEndHandler |
Properties | |
PlayerObjectChanged | PlayerChanged |
Notify | BattleStart |
Notify | BattleEnd |
Notify | ItemCollectionStart |
Notify | ItemCollectionEnd |
virtual CursorSettings | Cursor [get] |
virtual PlayerControlType | PlayerControlType [get, set] |
virtual CameraControlType | CameraControlType [get, set] |
virtual GameObject | ControlledPlayer [get, set] |
virtual GameObject | CameraControlTarget [get] |
virtual bool | MenuBlocked [get] |
virtual bool | InMenu [get] |
virtual bool | InShop [get] |
virtual bool | MoveAIBlocked [get] |
virtual bool | ControlMapsBlocked [get] |
virtual bool | InBattle [get] |