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| ItemShortcut (Item item, int quantity) |
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IInventoryShortcut | Split (int newQuantity) |
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IShortcut | GetCopy (int newQuantity) |
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bool | IsEqual (IShortcut shortcut) |
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string | FormatQuantity (int quantity) |
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int | BuyPrice (Combatant user) |
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int | SellPrice (Combatant user) |
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virtual SelectedDataHandler | GetSelectedData () |
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bool | IsItemType (ItemType type, bool checkParent) |
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void | GetItemType (List< ItemType > addToList) |
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float | GetOccupiedSpace (int quantity) |
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int | GetQuantityForSpace (float availableSpace) |
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void | StartKeySchematic (string callKey, object machineObject, object startingObject, VariableHandler localVariables, Notify finishedCallback) |
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virtual UIShortcutSettings | GetUISettings () |
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CastTime | GetCastTimeSetting (Combatant user) |
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void | ShowCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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void | ShowCancelCastingConsoleText (Combatant user, List< Combatant > target, Dictionary< Combatant, StatusChangeInformation > statusChangesTarget) |
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void | InitVariables () |
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void | UpdateVariableChanges () |
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bool | HasPossibleTargets (Combatant user, List< Combatant > available) |
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List< Combatant > | GetPossibleTargets (Combatant user, List< Combatant > available) |
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bool | CanTarget (Combatant user, Combatant target) |
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bool | CanTargetToggled (Combatant user, Combatant target) |
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virtual bool | IsNoneTarget () |
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bool | IsNoneTargetSelection () |
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virtual bool | IsSingleTarget () |
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virtual bool | IsGroupTarget () |
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virtual bool | CanToggleTargetRange () |
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virtual bool | CanToggleTargetType () |
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bool | InRange (Combatant user, Combatant target) |
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bool | IsUseable (UseableIn useIn) |
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bool | CanUse (Combatant user, bool checkTime, bool checkUseCosts) |
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bool | IsDropable () |
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void | CallCombatantSelection (ICombatantSelectionOrigin parent, bool useAction) |
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bool | Use (Combatant user, List< Combatant > targets, bool useAction) |
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bool | AutoUse (Combatant user) |
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ReuseTime | GetReuseTimeSetting (Combatant user) |
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bool | IsReuseBlocked (Combatant user) |
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string | GetReuseTimeText (Combatant user, int decimals) |
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string | GetReuseTimeFormatted (float seconds) |
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float | GetReuseTime (Combatant user) |
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float | GetMaxReuseTime (Combatant user) |
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virtual void | FireUseCountChanged () |
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virtual void | SetUseCount (int useCount, int maxUseCount) |
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virtual void | ResetUseCount (Combatant user, UseCountResetType resetType) |
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virtual void | ChangeUseCount (int change, FloatOperator floatOperator) |
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IContent | GetTypeContent () |
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string | GetName () |
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string | GetShortName () |
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string | GetDescription () |
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string | GetIconTextCode () |
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Texture | GetIconTexture () |
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virtual Sprite | GetIconSprite () |
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virtual string | GetCustomContent (string contentKey) |
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string | GetInfo (Combatant combatant) |
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string | GetUseCostText (Combatant user) |
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float | GetActionCost (Combatant user) |
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float | GetActionCost (Combatant user, BattleSystem battleSystem) |
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DragShortcutWrapper | GetDrag (Combatant user) |
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IPortrait | GetPortrait (PortraitTypeAsset portraitType) |
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void | UnmarkNewContent (object value) |
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bool | MarkFirstAdd () |
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bool | MarkEachAdd () |
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bool | MarkEachChange () |
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bool | UnmarkView (Combatant owner, object value) |
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bool | UnmarkSelection (Combatant owner, object value) |
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StatusPreview | GetPreview (Combatant combatant, PreviewSelection selectedPreview) |
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DataObject | SaveGame () |
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void | LoadGame (DataObject data) |
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