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| CombatantGrid (Combatant owner) |
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void | SetMoveCell (BattleGridCellComponent cell) |
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void | AddSizeCells () |
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void | RemoveSizeCells () |
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void | UpdateSizeCells () |
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void | AddGuestCell (BattleGridCellComponent cell) |
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void | RemoveGuestCell (BattleGridCellComponent cell) |
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void | StartHighlights () |
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void | StopHighlights () |
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void | HighlightCells (GridCellHighlight type) |
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void | StopHighlightCells (GridCellHighlight type) |
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void | HighlightCells (BattleGridCellComponent cell, int direction, GridCellHighlight type) |
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void | StopHighlightCells (BattleGridCellComponent cell, int direction, GridCellHighlight type) |
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bool | CheckDistance (Combatant combatant, bool blockDiagonalDistance1, int checkFor, int checkFor2, ValueCheckType valueCheck, GridCellOriginCheck check) |
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bool | CheckDistance (BattleGridCellComponent cell, bool blockDiagonalDistance1, int checkFor, int checkFor2, ValueCheckType valueCheck, GridCellOriginCheck check) |
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bool | InRangeNoCellSize (Combatant combatant, bool blockDiagonalDistance1, int minDistance, int maxDistance, GridCellOriginCheck check) |
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bool | InRange (Combatant combatant, bool blockDiagonalDistance1, int minDistance, int maxDistance, GridCellOriginCheck check) |
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bool | InRange (BattleGridCellComponent cell, bool blockDiagonalDistance1, int minDistance, int maxDistance, GridCellOriginCheck check) |
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int | GetLowestDistance (Combatant combatant, bool blockDiagonalDistance1) |
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int | GetLowestDistance (BattleGridCellComponent cell, bool blockDiagonalDistance1) |
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int | GetFarthestDistance (Combatant combatant, bool blockDiagonalDistance1) |
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int | GetFarthestDistance (BattleGridCellComponent cell, bool blockDiagonalDistance1) |
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int | GetAverageDistance (Combatant combatant, bool blockDiagonalDistance1) |
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int | GetAverageDistance (BattleGridCellComponent cell, bool blockDiagonalDistance1) |
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bool | CheckDiagonal (Combatant combatant) |
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bool | CheckDiagonal (BattleGridCellComponent cell) |
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BattleGridCellComponent | GetCell (int index) |
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bool | PlaceOnCheck (BattleGridCellComponent cell) |
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bool | CanPlaceOn (BattleGridCellComponent cell, int direction) |
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bool | CanRotateTo (int direction) |
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bool | CanMoveTo (BattleGridCellComponent cell, bool checkSize, int direction) |
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bool | IsOnCell (BattleGridCellComponent cell) |
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bool | CheckCells (BattleGridCellComponent cell, int direction, GridCellCheck check) |
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bool | CheckCells (GridCellOriginCheck check, BattleGridCellComponent cell) |
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bool | IsOnCellType (AssetSelection< BattleGridCellTypeAsset >[] cellTypes) |
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