Let’s continue creating our menus!

Open the ORK Framework editor and navigate to Menus > Menu Screens.

Equipment menu

The equipment menu will list all equipment parts of a combatant and allows changing the equipment. Additionally, a combatant info will display the changes to status values a selected equipment will make.

Add a new menu screen and change the following settings.

  • Name
    Set to Equipment.
  • Block Controls
    Enable this setting.
  • Single Screen
    Enable this setting.
  • 2nd Call Closes
    Enable this setting.

Part 0: Equipment

Click on Add Menu Part and than on Equipment. The equipment part will manage a combatant’s equipment – change the following settings.

  • All Equipment Parts
    Enable this setting.
  • Sort By
    Select ID.
    We want to keep the order in which we added the equipment parts.

Part Box Settings

  • Equipment Part Box
    Select Menu Small.
  • Show All Parts
    Disable this setting.

Equipment Box Settings

  • Show Equip Box
    Enable this setting.
  • Display Part > Equipment
    Select Multi.
  • Weapon/Armor Box
    Select Menu Big.
  • All Weapons/Armors
    Disable this setting.
  • Add Unequip Button
    Select First.
    This will add a button to unequip weapons and armors from an equipment part as the first button in the list.

That’s it for the equipment part.

Part 1: Description

Click on Add Menu Part and than on Description to add a description part. Change the following settings.

  • GUI Box
    Select Top Info.
  • Always Visible
    Enable this setting.

That’s it for the description part.

Part 2: Combatant

Click on Add Menu Part and than on Combatant – we’ve already used a combatant part in the Overview menu, but this time we’ll use it to display a single combatant and the changes a selected equipment will do to the status values. Change the following settings.

  • GUI Box
    Select Menu Info.
  • Combatant Scope
    Select Current.
    This will use the current user combatant of the menu.
    By default, the user is the player.

Element 0

Click on Add Status Element to add a HUD element to the combatant part. Change the following settings.

  • Type
    Select Information.
  • Text
    Set to %n, Lvl %.
  • Text Alignment
    Select Left.
  • Text Color
    Select Yellow.
  • Position
    Set to X=0, Y=0.
  • Anchor
    Select Upper Left.
  • Relative To
    Select Upper Left.
  • Use Last Element
    Disable this setting.
  • Width
    Set to 100.
  • Is Percent (Width)
    Enable this setting.
  • Adjust Width
    Enable this setting.
  • Height
    Set to 30.
  • Is Percent (Height)
    Disable this setting.
  • Adjust Height
    Enable this setting.

Element 1

Again, click on Add Status Element and change the following settings.

  • Type
    Select Status Value.
  • List Status Values
    Select Status Value Type.
  • Status Value Type
    Select Normal.
  • Offset
    Set to X=0, Y=30.
  • Text
    Set to %n.
  • Text Alignment
    Select Left.
  • Position
    Set to X=0, Y=0.
  • Anchor
    Select Upper Left.
  • Relative To
    Select Lower Left.
  • Use Last Element
    Enable this setting.
  • Width
    Set to 100.
  • Is Percent (Width)
    Enable this setting.
  • Adjust Width
    Enable this setting.
  • Height
    Set to 200.
  • Is Percent (Height)
    Disable this setting.
  • Adjust Height
    Enable this setting.

Element 2

Copy the last status element and change the following settings.

  • Value Origin
    Select Preview.
    This allows displaying a preview of a status value based on a selected equipment.
  • Text Color (Positive Change)
    Select Green.
  • Text Color (Negative Change)
    Select Red.
  • Text
    Set to %.
  • Text Alignment
    Select Right.
  • Relative To
    Select Upper Left.

And that’s it for the equipment menu screen.

Ability menu

The ability menu will list all abilities a combatant. Similar to the inventory menu, we can separate the abilities by ability type.

Add a new menu screen and change the following settings.

  • Name
    Set to Abilities.
  • Block Controls
    Enable this setting.
  • Single Screen
    Enable this setting.
  • 2nd Call Closes
    Enable this setting.

Part 0: Ability

Click on Add Menu Part and than on Ability. The ability part will display a combatant’s abilities – change the following settings.

  • Default Action
    Select Use.
  • All Ability Types
    Enable this setting.

Type Box Settings

  • Type Display
    Select GUI Box.
  • Show Empty Types
    Disable this setting.
  • Display Type > Abilities
    Select Multi.
  • Type Box
    Select Menu Small.

Ability Box Settings

  • Ability Box
    Select Menu Big.
  • Add Attacks, Add Counter, Add Class Ability
    Disable this settings.
  • Add Active Abilities, Add Passive Abilities
    Enable this settings.

And that’s it for the ability part.

Part 1: Description

Click on Add Menu Part and than on Description to add a description part. Change the following settings.

  • GUI Box
    Select Top Info.
  • Always Visible
    Enable this setting.

That’s it for the description part.

Back to the Overview menu

It’s time to add our new menus to the overview menu. In the Button List part, click on Add Menu Item and change the following settings.

  • Type
    Select Menu Screen.
  • Menu Screen
    Select Equipment.
  • Select Combatant
    Enable this setting.
    This will display a combatant selection before opening the menu screen.
    The selected combatant will be the user of the menu screen – we’ll use this for future group members.
  • Name
    Set to Equipment.
  • Description
    Set to: Change your equipment.

Again, click on Add Menu Item and change the following settings.

  • Type
    Select Menu Screen.
  • Menu Screen
    Select Abilities.
  • Select Combatant
    Enable this setting.
  • Name
    Set to Abilities.
  • Description
    Set to: Show your abilities.

And that’s it – click on Save Settings and close the ORK Framework editor.

Testing time

Open the main menu scene (0 Main Menu) and hit play.

gametutorial_36_menu_screens1

This leaves the status menu and some other settings.

And that’s it for now – the next lesson will continue with menu screens.