15. Classes and revisiting the player
This time we’ll set up a basic class and take a look at our player again.
14. Equipment
We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!
13. Items
Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.
12. Abilities
Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.
11. Formulas
After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.
10. Status Effects
Status effects are used to influence a combatant’s status, like poison or blindness.
09. Attributes
Attack and defence attributes are used to influence the impact of abilities and items on status values.
08. Status Values
The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.