Status development is used to define how status values change over different levels.
Attack/Defence Status Effects
Add a poisoned weapon using Attack Status Effects, or a toxic enemy using Defence Status Effects.
Status Effect Types
You have a lot of status effects? Separating them into different Status Effect Types can bring order into them – and improve your gameplay!
Level up Status Values by using Abilities
Implement a learning by doing type of leveling system by using Object Game Variables and Battle Events.
A class is the basic foundation of every combatant.
Attacks, skills, magic … a crucial part of a role-playing game – in ORK Framework all of this is packed in abilities.
Attack and Defence Attributes
Attributes are used to influence the impact of an ability or item on a target’s status values.