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| ShopScreen (IEventStarter starter, int shopID, string shopSceneID, int factionID) |
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virtual int | GetModifiedBuyPrice (Combatant combatant, int buyPrice) |
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virtual int | GetModifiedSellPrice (Combatant combatant, int sellPrice) |
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virtual void | SetItemShop (List< ShopWrapperShortcut > list) |
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void | SetTimestamp (ITimestamp shortcut) |
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virtual SortOption | GetCurrentSortingOption () |
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virtual List< ShopWrapperShortcut > | GetSellable () |
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virtual bool | HasSellable () |
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virtual bool | HasBuyable () |
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virtual bool | ShowOKButton (GUIBox origin) |
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virtual bool | ShowCancelButton (GUIBox origin) |
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virtual bool | IsOKButtonActive (GUIBox origin) |
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virtual bool | IsCancelButtonActive (GUIBox origin) |
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virtual bool | Tick (GUIBox origin) |
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virtual bool | UnfocusedTick (GUIBox origin) |
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virtual bool | NotControlableTick (GUIBox origin) |
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virtual void | FocusGained (GUIBox origin) |
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virtual void | FocusLost (GUIBox origin) |
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virtual bool | IsFocused () |
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virtual void | OutOfBoxClick (GUIBox origin) |
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virtual void | Show () |
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virtual void | Refresh () |
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virtual void | Close () |
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virtual void | Closed (GUIBox origin) |
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virtual void | ChoiceSelected (int index, GUIBox origin) |
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virtual void | SelectionChanged (int index, GUIBox origin) |
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virtual void | Canceled (GUIBox origin) |
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virtual void | Dropped (DragInfo drag) |
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virtual bool | DroppedOnCombatant (Combatant c, DragInfo drag) |
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virtual bool | DroppedToWorld (Vector3 position, DragInfo drag) |
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virtual void | QuantityCallback (IShortcut shortcut, int quantity, QuantitySelectionMode mode) |
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virtual bool | BuyAbility (IShortcut shortcut, bool showNotification, bool showConsole, bool markNewContent) |
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virtual bool | BuyCombatant (IShortcut shortcut, bool showNotification, bool showConsole, bool markNewContent) |
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virtual bool | BuyQuest (IShortcut shortcut, bool showNotification, bool showConsole, bool markNewContent) |
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virtual Combatant | GetOwner () |
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virtual IContentSimple | GetContent () |
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virtual void | CheckDataChanged (bool checkItems, bool checkWeapons, bool checkArmors, bool checkAIBehaviours, bool checkAIRulesets, bool checkCraftingRecipes) |
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virtual void | FireChanged () |
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virtual void | GetItemTypes (int parentType, ref List< int > list, bool onlySellable, bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes) |
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virtual bool | HasNewItemTypes (bool checkParent, List< int > types, bool onlySellable, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes) |
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virtual bool | HasItemType (bool checkParent, int typeID, bool onlySellable, bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, bool checkNewContent) |
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virtual void | GetAll (bool addMoney, bool addEmptyMoney, bool addItems, bool addWeapons, bool addArmor, bool addAIBehaviours, bool addAIRulesets, bool addCraftingRecipes, int typeID, bool checkParent, ref List< IInventoryShortcut > list) |
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virtual bool | AddAccess (IShortcut shortcut, bool showNotification, bool showConsole, bool markNewContent) |
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virtual void | RemoveAccess (IShortcut shortcut, int quantity, bool showNotification, bool showConsole) |
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virtual void | DropAccess (IShortcut shortcut, int quantity, bool showNotification, bool showConsole) |
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virtual bool | CanCollect (IShortcut item, int quantity) |
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virtual int | GetAllowedQuantity (IShortcut shortcut, int quantity) |
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virtual int | GetCount (IShortcut shortcut) |
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virtual bool | HasEnoughMoney (int id, int quantity) |
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virtual int | GetMoney (int id) |
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virtual void | AddMoneyAccess (int id, int quantity, bool showNotification, bool showConsole) |
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virtual void | SubMoneyAccess (int id, int quantity, bool showNotification, bool showConsole) |
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virtual void | EventEnded () |
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virtual void | DontDestroy () |
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virtual void | OnSceneLoaded () |
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