ORK Framework
2.34.1
API Documentation
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This is the complete list of members for ORKFramework.CombatantAccessHandler, including all inherited members.
AddBaseStatusValue(Combatant user, int valueID, int addValue) | ORKFramework.CombatantAccessHandler | virtual |
AddStatusValue(Combatant user, int valueID, int addValue, bool isCritical, bool checkDeath, bool checkLevelUp, bool ignoreBarrier, bool showFlyingText, bool showConsole, StatusValueChangeSource source) | ORKFramework.CombatantAccessHandler | virtual |
CancelResearch(ResearchItem researchItem) | ORKFramework.CombatantAccessHandler | virtual |
CheckAggressive(Combatant combatant, AggressionType aggressionType, Combatant origin) | ORKFramework.CombatantAccessHandler | virtual |
ClearAttackedBy(Combatant combatant) | ORKFramework.CombatantAccessHandler | virtual |
CombatantAccessHandler() (defined in ORKFramework.CombatantAccessHandler) | ORKFramework.CombatantAccessHandler | |
CreateInstance(int index, Group group, bool showNotification, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
CreateInstance(int index, Group group, bool showNotification, bool showConsole, int level, int classLevel, int classID, bool loadGame, bool learnAbilities, bool useStartInventory, bool useStartEquipment, bool useInitEvent, bool useStatusEffects) | ORKFramework.CombatantAccessHandler | virtual |
DestroyPrefab(Combatant combatant) | ORKFramework.CombatantAccessHandler | virtual |
Equip(Combatant user, int partID, EquipShortcut equip, Combatant fromInventory, Combatant unequipToInventory, bool reset) | ORKFramework.CombatantAccessHandler | virtual |
EquipAIBehaviour(Combatant user, int aiBehaviourID, int slotIndex, bool toInventory, bool fromInventory, bool notifyChange) | ORKFramework.CombatantAccessHandler | virtual |
EquipAIRuleset(Combatant user, int aiRulesetID, int slotIndex, bool toInventory, bool fromInventory, bool notifyChange) | ORKFramework.CombatantAccessHandler | virtual |
ForgetAbility(Combatant user, bool isGroupAbility, int id, bool showNotification, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
ForgetAbilityTree(Combatant user, int abilityTreeID, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
HasBattleAIAuthority | ORKFramework.CombatantAccessHandler | |
HasMoveAIAuthority | ORKFramework.CombatantAccessHandler | |
HasSpawnCreationAuthority | ORKFramework.CombatantAccessHandler | |
HasStatusAuthority | ORKFramework.CombatantAccessHandler | |
LearnAbility(Combatant user, bool isGroupAbility, int id, int level, bool showNotification, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
LearnAbility(Combatant user, bool isGroupAbility, AbilityShortcut ability, bool showNotification, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
LearnAbilityTree(Combatant user, int abilityTreeID, bool showConsole) | ORKFramework.CombatantAccessHandler | virtual |
PlaceAt(Combatant combatant, Vector3 position, bool setRotation, float yRotation, bool setScale, Vector3 scale) | ORKFramework.CombatantAccessHandler | virtual |
Regenerate(Combatant user, bool revive) | ORKFramework.CombatantAccessHandler | virtual |
RemoveAttackedBy(Combatant combatant, Combatant attacker, bool removeFaction) | ORKFramework.CombatantAccessHandler | virtual |
SetAttackedBy(Combatant combatant, Combatant attacker, bool addFaction) | ORKFramework.CombatantAccessHandler | virtual |
SetBaseStatusValue(Combatant user, int valueID, int newValue) | ORKFramework.CombatantAccessHandler | virtual |
SetKilledBy(Combatant combatant, Combatant attacker) | ORKFramework.CombatantAccessHandler | virtual |
SetStatusValue(Combatant user, int valueID, int newValue, bool isCritical, bool ignoreBarrier, bool showFlyingText, bool showConsole, StatusValueChangeSource source) | ORKFramework.CombatantAccessHandler | virtual |
Spawn(Combatant combatant, Vector3 position, bool setRotation, float yRotation, bool setScale, Vector3 scale) | ORKFramework.CombatantAccessHandler | virtual |
SpawnAtLastPosition(Combatant combatant) | ORKFramework.CombatantAccessHandler | virtual |
StartResearch(ResearchItem researchItem) | ORKFramework.CombatantAccessHandler | virtual |
Unequip(Combatant user, EquipShortcut equip, Combatant toInventory) | ORKFramework.CombatantAccessHandler | virtual |
Unequip(Combatant user, int partID, Combatant toInventory, bool reset, bool force) | ORKFramework.CombatantAccessHandler | virtual |
UnequipAIBehaviour(Combatant user, int slotIndex, bool toInventory, bool notifyChange) | ORKFramework.CombatantAccessHandler | virtual |
UnequipAIRuleset(Combatant user, int slotIndex, bool toInventory, bool notifyChange) | ORKFramework.CombatantAccessHandler | virtual |
UnequipAll(Combatant user, Combatant toInventory) | ORKFramework.CombatantAccessHandler | virtual |