ORK Framework  2.34.1
API Documentation
ORKFramework.CombatantAccessHandler Member List

This is the complete list of members for ORKFramework.CombatantAccessHandler, including all inherited members.

AddBaseStatusValue(Combatant user, int valueID, int addValue)ORKFramework.CombatantAccessHandlervirtual
AddStatusValue(Combatant user, int valueID, int addValue, bool isCritical, bool checkDeath, bool checkLevelUp, bool ignoreBarrier, bool showFlyingText, bool showConsole, StatusValueChangeSource source)ORKFramework.CombatantAccessHandlervirtual
CancelResearch(ResearchItem researchItem)ORKFramework.CombatantAccessHandlervirtual
CheckAggressive(Combatant combatant, AggressionType aggressionType, Combatant origin)ORKFramework.CombatantAccessHandlervirtual
ClearAttackedBy(Combatant combatant)ORKFramework.CombatantAccessHandlervirtual
CombatantAccessHandler() (defined in ORKFramework.CombatantAccessHandler)ORKFramework.CombatantAccessHandler
CreateInstance(int index, Group group, bool showNotification, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
CreateInstance(int index, Group group, bool showNotification, bool showConsole, int level, int classLevel, int classID, bool loadGame, bool learnAbilities, bool useStartInventory, bool useStartEquipment, bool useInitEvent, bool useStatusEffects)ORKFramework.CombatantAccessHandlervirtual
DestroyPrefab(Combatant combatant)ORKFramework.CombatantAccessHandlervirtual
Equip(Combatant user, int partID, EquipShortcut equip, Combatant fromInventory, Combatant unequipToInventory, bool reset)ORKFramework.CombatantAccessHandlervirtual
EquipAIBehaviour(Combatant user, int aiBehaviourID, int slotIndex, bool toInventory, bool fromInventory, bool notifyChange)ORKFramework.CombatantAccessHandlervirtual
EquipAIRuleset(Combatant user, int aiRulesetID, int slotIndex, bool toInventory, bool fromInventory, bool notifyChange)ORKFramework.CombatantAccessHandlervirtual
ForgetAbility(Combatant user, bool isGroupAbility, int id, bool showNotification, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
ForgetAbilityTree(Combatant user, int abilityTreeID, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
HasBattleAIAuthorityORKFramework.CombatantAccessHandler
HasMoveAIAuthorityORKFramework.CombatantAccessHandler
HasSpawnCreationAuthorityORKFramework.CombatantAccessHandler
HasStatusAuthorityORKFramework.CombatantAccessHandler
LearnAbility(Combatant user, bool isGroupAbility, int id, int level, bool showNotification, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
LearnAbility(Combatant user, bool isGroupAbility, AbilityShortcut ability, bool showNotification, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
LearnAbilityTree(Combatant user, int abilityTreeID, bool showConsole)ORKFramework.CombatantAccessHandlervirtual
PlaceAt(Combatant combatant, Vector3 position, bool setRotation, float yRotation, bool setScale, Vector3 scale)ORKFramework.CombatantAccessHandlervirtual
Regenerate(Combatant user, bool revive)ORKFramework.CombatantAccessHandlervirtual
RemoveAttackedBy(Combatant combatant, Combatant attacker, bool removeFaction)ORKFramework.CombatantAccessHandlervirtual
SetAttackedBy(Combatant combatant, Combatant attacker, bool addFaction)ORKFramework.CombatantAccessHandlervirtual
SetBaseStatusValue(Combatant user, int valueID, int newValue)ORKFramework.CombatantAccessHandlervirtual
SetKilledBy(Combatant combatant, Combatant attacker)ORKFramework.CombatantAccessHandlervirtual
SetStatusValue(Combatant user, int valueID, int newValue, bool isCritical, bool ignoreBarrier, bool showFlyingText, bool showConsole, StatusValueChangeSource source)ORKFramework.CombatantAccessHandlervirtual
Spawn(Combatant combatant, Vector3 position, bool setRotation, float yRotation, bool setScale, Vector3 scale)ORKFramework.CombatantAccessHandlervirtual
SpawnAtLastPosition(Combatant combatant)ORKFramework.CombatantAccessHandlervirtual
StartResearch(ResearchItem researchItem)ORKFramework.CombatantAccessHandlervirtual
Unequip(Combatant user, EquipShortcut equip, Combatant toInventory)ORKFramework.CombatantAccessHandlervirtual
Unequip(Combatant user, int partID, Combatant toInventory, bool reset, bool force)ORKFramework.CombatantAccessHandlervirtual
UnequipAIBehaviour(Combatant user, int slotIndex, bool toInventory, bool notifyChange)ORKFramework.CombatantAccessHandlervirtual
UnequipAIRuleset(Combatant user, int slotIndex, bool toInventory, bool notifyChange)ORKFramework.CombatantAccessHandlervirtual
UnequipAll(Combatant user, Combatant toInventory)ORKFramework.CombatantAccessHandlervirtual