ORK Framework
3.17.1
API Documentation
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This is the complete list of members for GamingIsLove.ORKFramework.GroupAccessHandler, including all inherited members.
ChangeBattle(Group group, Combatant oldCombatant, Combatant newCombatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
ChangeBattleReserve(Group group, Combatant oldCombatant, Combatant newCombatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
ChangeBattleSort(Group group, Combatant combatant, Combatant otherCombatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
ChangeMemberSort(Group group, Combatant combatant, Combatant otherCombatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
ChangeMemberSortFirst(Group group, Combatant combatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
ChangeMemberSortLast(Group group, Combatant combatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
DestroyInstances(Group group, bool includeLeader) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
EnableInstances(Group group, bool includeLeader, bool enable) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
GroupAccessHandler() (defined in GamingIsLove.ORKFramework.GroupAccessHandler) | GamingIsLove.ORKFramework.GroupAccessHandler | |
HideMember(Group group, Combatant combatant, bool doHide) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
Join(Group group, Combatant combatant, bool showNotification, bool showConsole) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
JoinBattle(Group group, Combatant combatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
JoinBattleReserve(Group group, Combatant combatant) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
Leave(Group group, Combatant combatant, bool destroyPrefab, bool showNotification, bool showConsole) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
LeaveBattle(Group group, Combatant combatant, bool destroyPrefab) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
LeaveBattleReserve(Group group, Combatant combatant, bool destroyPrefab) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
LockBattleMember(Group group, Combatant combatant, bool doLock) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
Regenerate(Group group, MenuCombatantScope scope, bool revive) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
Remove(Group group, Combatant combatant, bool setGroup, bool destroyPrefab, bool showNotification, bool showConsole) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
SetBattleGroup(Group group, List< Combatant > list, bool enterBattle) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
SetLeader(Group group, Combatant newLeader, bool moveOldBack) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
SetLockedLeader(Group group, Combatant combatant) | GamingIsLove.ORKFramework.GroupAccessHandler | |
SpawnGroup(Group group, bool onlyBattle, bool onlyNonCreated) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |
SwitchGroup(Group group, Combatant oldCombatant, Combatant newCombatant, Group otherGroup) | GamingIsLove.ORKFramework.GroupAccessHandler | virtual |