ORK Framework  3.17.1
API Documentation
GamingIsLove.ORKFramework.GroupAccessHandler Member List

This is the complete list of members for GamingIsLove.ORKFramework.GroupAccessHandler, including all inherited members.

ChangeBattle(Group group, Combatant oldCombatant, Combatant newCombatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
ChangeBattleReserve(Group group, Combatant oldCombatant, Combatant newCombatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
ChangeBattleSort(Group group, Combatant combatant, Combatant otherCombatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
ChangeMemberSort(Group group, Combatant combatant, Combatant otherCombatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
ChangeMemberSortFirst(Group group, Combatant combatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
ChangeMemberSortLast(Group group, Combatant combatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
DestroyInstances(Group group, bool includeLeader)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
EnableInstances(Group group, bool includeLeader, bool enable)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
GroupAccessHandler() (defined in GamingIsLove.ORKFramework.GroupAccessHandler)GamingIsLove.ORKFramework.GroupAccessHandler
HideMember(Group group, Combatant combatant, bool doHide)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
Join(Group group, Combatant combatant, bool showNotification, bool showConsole)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
JoinBattle(Group group, Combatant combatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
JoinBattleReserve(Group group, Combatant combatant)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
Leave(Group group, Combatant combatant, bool destroyPrefab, bool showNotification, bool showConsole)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
LeaveBattle(Group group, Combatant combatant, bool destroyPrefab)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
LeaveBattleReserve(Group group, Combatant combatant, bool destroyPrefab)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
LockBattleMember(Group group, Combatant combatant, bool doLock)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
Regenerate(Group group, MenuCombatantScope scope, bool revive)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
Remove(Group group, Combatant combatant, bool setGroup, bool destroyPrefab, bool showNotification, bool showConsole)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
SetBattleGroup(Group group, List< Combatant > list, bool enterBattle)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
SetLeader(Group group, Combatant newLeader, bool moveOldBack)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
SetLockedLeader(Group group, Combatant combatant)GamingIsLove.ORKFramework.GroupAccessHandler
SpawnGroup(Group group, bool onlyBattle, bool onlyNonCreated)GamingIsLove.ORKFramework.GroupAccessHandlervirtual
SwitchGroup(Group group, Combatant oldCombatant, Combatant newCombatant, Group otherGroup)GamingIsLove.ORKFramework.GroupAccessHandlervirtual