AddBattleInfo(IUIBox box, NotificationQueueType queueType, int maxDisplayCount) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
battleInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
BattleInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
Check() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
CheckFaction() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
CheckReactionPortraits() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
CheckUsedPortraitSet() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
Clear() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
ClearFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
color (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
Color (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
CombatantUI(Combatant owner) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
DoFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
EffectIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
effectIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
effectTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
fadeBlinkStack (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
fadeInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
FireChanged() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
flyingTextPositions (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
GetFlyingTextPositionIndex(FlyingTextPositionSettings settings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
GetPortrait(PortraitTypeAsset portraitType) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
GetReactionPortrait() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
GetReactionPortraitType() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
hudInstances (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
isEnemyOfPlayer (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
IsFading() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
lastCheckTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
lastFaction (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
markChange (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
MarkChange() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
markChangeEffectTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
MarkChangeEffectTime() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
markChangeInventory (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
MarkChangeInventory() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
markChangeReactionPortrait (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
MarkChangeReactonPortrait() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
markChangeReuseTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
MarkChangeReuseTime() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
MarkChangeShortcuts() | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
markChangeShortcuts (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
NextEffect() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
NotifyStatusChanged() | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant, int id, int id2, float change) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant, int id, int id2) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant, StatusValue statusValue, int change) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant, StatusEffect effect) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
NotifyStatusChanged(Combatant combatant, ClassShortcut instance) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
Open() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
owner (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
PortraitIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
portraitIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
portraitPrefabWrapper (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
RandomPortraitIndex() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
reactionPortraits (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
RestoreBlinkFadeFromStack() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | protected |
SetColor(Color color) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
SetReactionPortraitType(PortraitTypeAsset type, float time) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | virtual |
StartFade(FadeType fadeType, FadeColorSettings fadeSettings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
StopFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
StopFade(FadeColorSettings fadeSettings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |
Tick() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI) | GamingIsLove.ORKFramework.Combatants.CombatantUI | |