ORK Framework  3.17.1
API Documentation
GamingIsLove.ORKFramework.Combatants.CombatantUI Member List

This is the complete list of members for GamingIsLove.ORKFramework.Combatants.CombatantUI, including all inherited members.

AddBattleInfo(IUIBox box, NotificationQueueType queueType, int maxDisplayCount) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
battleInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
BattleInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
Check() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
CheckFaction() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
CheckReactionPortraits() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
CheckUsedPortraitSet() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
Clear() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
ClearFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
color (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
Color (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
CombatantUI(Combatant owner) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
DoFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
EffectIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
effectIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
effectTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
fadeBlinkStack (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
fadeInfo (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
FireChanged()GamingIsLove.ORKFramework.Combatants.CombatantUI
flyingTextPositions (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
GetFlyingTextPositionIndex(FlyingTextPositionSettings settings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
GetPortrait(PortraitTypeAsset portraitType) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
GetReactionPortrait() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
GetReactionPortraitType() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
hudInstances (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
isEnemyOfPlayer (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
IsFading() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
lastCheckTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
lastFaction (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
markChange (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
MarkChange()GamingIsLove.ORKFramework.Combatants.CombatantUI
markChangeEffectTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
MarkChangeEffectTime()GamingIsLove.ORKFramework.Combatants.CombatantUI
markChangeInventory (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
MarkChangeInventory()GamingIsLove.ORKFramework.Combatants.CombatantUI
markChangeReactionPortrait (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
MarkChangeReactonPortrait()GamingIsLove.ORKFramework.Combatants.CombatantUI
markChangeReuseTime (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
MarkChangeReuseTime()GamingIsLove.ORKFramework.Combatants.CombatantUI
MarkChangeShortcuts()GamingIsLove.ORKFramework.Combatants.CombatantUI
markChangeShortcuts (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
NextEffect() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
NotifyStatusChanged()GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant, int id, int id2, float change) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant, int id, int id2) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant, StatusValue statusValue, int change) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant, StatusEffect effect) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
NotifyStatusChanged(Combatant combatant, ClassShortcut instance) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
Open() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
owner (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
PortraitIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
portraitIndex (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
portraitPrefabWrapper (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
RandomPortraitIndex() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
reactionPortraits (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
RestoreBlinkFadeFromStack() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIprotected
SetColor(Color color) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
SetReactionPortraitType(PortraitTypeAsset type, float time) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUIvirtual
StartFade(FadeType fadeType, FadeColorSettings fadeSettings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
StopFade() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
StopFade(FadeColorSettings fadeSettings) (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI
Tick() (defined in GamingIsLove.ORKFramework.Combatants.CombatantUI)GamingIsLove.ORKFramework.Combatants.CombatantUI