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| CombatantStatus (Combatant owner) |
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virtual void | InitMinMax () |
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virtual StatusValue | Get (StatusValueSetting statusValue) |
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virtual void | MarkResetStatus () |
| Marks this combatant for a status recalculation in the next Update tick. More...
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virtual void | MarkStatusBoundsCheck () |
| Marks this combatant for a status value bounds theck in the next Update tick. More...
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virtual void | Tick (float time) |
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virtual void | AddTickValue (StatusValue status) |
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virtual void | RemoveTickValue (StatusValue status) |
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virtual void | AddChangedValue (StatusValueChangedState status) |
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virtual void | RemoveChangedValue (StatusValueChangedState status) |
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virtual bool | CheckDeath () |
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virtual bool | CheckDeath (Combatant killedBy) |
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virtual void | Death () |
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virtual void | HasDied () |
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virtual void | SelectedShortcutChanged (PreviewSelection selectedPreview) |
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virtual void | UpdatePreview () |
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virtual void | Init (int level) |
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virtual float | GetCounterChance (Combatant target) |
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virtual float | GetBlockChance (Combatant user) |
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virtual float | GetEscapeChance () |
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virtual float | GetHitBonus () |
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virtual float | GetCounterBonus () |
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virtual float | GetCriticalBonus () |
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virtual float | GetBlockBonus () |
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virtual float | GetEscapeBonus () |
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virtual float | GetWalkBonus () |
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virtual float | GetRunBonus () |
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virtual float | GetSprintBonus () |
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virtual float | GetItemStealBonus () |
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virtual float | GetCurrencyStealBonus () |
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virtual float | GetItemLimitBonus () |
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virtual float | GetInventorySlotBonus () |
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virtual float | GetRandomBattleBonus () |
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virtual float | GetExperienceFactorBonus () |
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virtual float | GetGridMoveRangeBonus () |
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virtual float | GetPositiveChangeModifier (StatusValueSetting statusValue) |
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virtual float | GetNegativeChangeModifier (StatusValueSetting statusValue) |
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virtual int | GetValueAtLevel (StatusValueSetting status, int lvl) |
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virtual void | SetDevelopmentAtLevel (int lvl, int percentPoints, int[] statusValues) |
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virtual bool | GetDevelopmentAtLevel (ref int value, int lvl, StatusValueSetting status) |
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virtual bool | GetDevelopmentBonus (ref int value, int lvl, StatusValueSetting status) |
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virtual bool | CheckLevelUp () |
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virtual List< UIContent > | CheckLevelUpContent () |
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virtual UIContent | ForceLevelUp () |
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virtual UIContent | LevelUp () |
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virtual AttackModifierValues | GetAttackModifier (AttackModifierSetting modifier) |
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virtual AttackModifierValues | GetAttackModifier (int index) |
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virtual void | GetEffectAttackModifiers (Dictionary< int, List< int >> modifiers, EffectModifierUseType useType) |
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virtual bool | ContainsEffectAttackModifier (AttackModifierSetting modifier, int attributeID, HashSet< AttackModifierSetting > ignore) |
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virtual int [] | GetDefenceModifierIDs () |
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virtual DefenceModifierID | GetDefenceModifierID (DefenceModifierSetting modifier) |
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virtual DefenceModifierID | GetDefenceModifierID (int index) |
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virtual DefenceModifierValues | GetDefenceModifier (DefenceModifierSetting modifier) |
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virtual DefenceModifierValues | GetDefenceModifier (int index) |
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virtual void | CheckStatusBounds () |
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virtual void | Regenerate (bool revive) |
| Sets the 'Consumable' type status values to their maximum value. More...
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virtual void | SetConsumableStartValues () |
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virtual void | ResetStatus (bool checkDeath) |
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virtual StatusPreviewInformation | GetStatusChanges (EquipmentSlot[] equipment) |
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virtual StatusPreviewInformation | GetStatusChanges (ClassSlot[] classSlot) |
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virtual void | GetStatusChanges (ref StatusPreviewInformation info) |
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virtual StatusPreview | GetPreviewChanges (StatusPreviewInformation info) |
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virtual void | PreviewCombinedStatusValues (StatusPreview preview) |
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virtual void | AddRandomStatusBonus (RandomStatusBonusSettings settings) |
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virtual void | RemoveAllStatusBonuses () |
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virtual DataObject | SaveGame () |
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virtual void | LoadGame (DataObject data) |
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