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| CombatantShortcuts (Combatant owner) |
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void | RegisterChanges () |
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void | UnregisterChanges () |
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void | Clear () |
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void | DisableActive () |
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void | CombatantStatusChanged (Combatant combatant) |
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void | UpdateAllShortcuts () |
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void | UpdateShortcuts () |
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void | Init (Class settings, bool assignDefault) |
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void | SetClassShortcuts (bool updateAll) |
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CombatantShortcutList | GetList (int index) |
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void | ChangeList (int change, bool loop) |
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void | SetList (int index) |
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void | AutoAdd (Combatant combatant, IShortcut shortcut) |
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void | AutoArrange () |
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DataObject | SaveGame () |
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void | LoadGame (DataObject data) |
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