ORK Framework
3.17.1
API Documentation
|
This is the complete list of members for GamingIsLove.ORKFramework.ActionAccessHandler, including all inherited members.
ActionAccessHandler() (defined in GamingIsLove.ORKFramework.ActionAccessHandler) | GamingIsLove.ORKFramework.ActionAccessHandler | |
AddActionToBattle(BaseAction action) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
AddActionToCombatant(Combatant user, BaseAction action, bool newTurn) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
CancelCast(Combatant combatant) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
Choose(Combatant combatant, bool newTurn, bool autoCallMenu) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
ChooseAuto(Combatant combatant, bool newTurn) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
SpendExperience(Combatant user, ILevelUpSpend levelUp) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
UnshiftActionToBattle(BaseAction action) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
UseAbility(AbilityShortcut ability, Combatant user, List< Combatant > target, GameObject flyingTextTargetObject, bool fromAction, bool doCounter, bool doUseCosts, float damageFactor, float damageMultiplier, ActionCalculationOptions calculationOptions, VariableHandler localVariables, SelectedDataHandler selectedData, ActionCalculationFinished notify, AbilityAction action) (defined in GamingIsLove.ORKFramework.ActionAccessHandler) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
UseItem(ItemShortcut item, Combatant user, List< Combatant > target, GameObject flyingTextTargetObject, bool fromAction, bool doConsume, float damageFactor, float damageMultiplier, ActionCalculationOptions calculationOptions, VariableHandler localVariables, SelectedDataHandler selectedData, ActionCalculationFinished notify, ItemAction action) (defined in GamingIsLove.ORKFramework.ActionAccessHandler) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |
UseShortcut(IShortcut shortcut, Combatant user, List< Combatant > targets, bool useAction) | GamingIsLove.ORKFramework.ActionAccessHandler | virtual |