ORK Framework  3.17.1
API Documentation
GamingIsLove.ORKFramework.ActionAccessHandler Member List

This is the complete list of members for GamingIsLove.ORKFramework.ActionAccessHandler, including all inherited members.

ActionAccessHandler() (defined in GamingIsLove.ORKFramework.ActionAccessHandler)GamingIsLove.ORKFramework.ActionAccessHandler
AddActionToBattle(BaseAction action)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
AddActionToCombatant(Combatant user, BaseAction action, bool newTurn)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
CancelCast(Combatant combatant)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
Choose(Combatant combatant, bool newTurn, bool autoCallMenu)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
ChooseAuto(Combatant combatant, bool newTurn)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
SpendExperience(Combatant user, ILevelUpSpend levelUp)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
UnshiftActionToBattle(BaseAction action)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
UseAbility(AbilityShortcut ability, Combatant user, List< Combatant > target, GameObject flyingTextTargetObject, bool fromAction, bool doCounter, bool doUseCosts, float damageFactor, float damageMultiplier, ActionCalculationOptions calculationOptions, VariableHandler localVariables, SelectedDataHandler selectedData, ActionCalculationFinished notify, AbilityAction action) (defined in GamingIsLove.ORKFramework.ActionAccessHandler)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
UseItem(ItemShortcut item, Combatant user, List< Combatant > target, GameObject flyingTextTargetObject, bool fromAction, bool doConsume, float damageFactor, float damageMultiplier, ActionCalculationOptions calculationOptions, VariableHandler localVariables, SelectedDataHandler selectedData, ActionCalculationFinished notify, ItemAction action) (defined in GamingIsLove.ORKFramework.ActionAccessHandler)GamingIsLove.ORKFramework.ActionAccessHandlervirtual
UseShortcut(IShortcut shortcut, Combatant user, List< Combatant > targets, bool useAction)GamingIsLove.ORKFramework.ActionAccessHandlervirtual