ORK Framework  3.17.1
API Documentation
GamingIsLove.ORKFramework.AbilityAction Class Reference
Inheritance diagram for GamingIsLove.ORKFramework.AbilityAction:
GamingIsLove.ORKFramework.TargetRangeAction GamingIsLove.ORKFramework.BaseAction GamingIsLove.ORKFramework.ITargetRange

Public Member Functions

 AbilityAction (Combatant user, AbilityShortcut ability)
 
override string GetName ()
 
override bool IsType (ActionType t)
 
override void PredetermineResults (bool useOnce, List< Combatant > usedTargets)
 
override void SetTarget (Combatant t)
 
override void SetTargets (List< Combatant > t)
 
override bool AutoTarget (List< Combatant > preferredTargets, List< Combatant > allies, List< Combatant > enemies)
 
override bool ForceFoundTargets (List< Combatant > preferredTargets, List< Combatant > allies, List< Combatant > enemies)
 
override bool SetGroupTarget ()
 
override bool SetIndividualTarget ()
 
override bool CanTarget (Combatant c)
 
override bool CanCancelAction ()
 
override void AutoActivateUserDamageDealers (bool activate)
 
override void ActivateUserDamageDealers (bool activate)
 
override bool CheckDamageDealer (DamageDealer dealer, bool useTags)
 
override string [] GetActivationTags ()
 
override DamageDealerActivation GetDamageDealerActivation ()
 
override void SetRandomTarget ()
 
override bool TargetNone ()
 
override bool InRange (Combatant t)
 
override bool InRange (Vector3 position)
 
override void ClampToRange (ref Vector3 position)
 
override bool CanUse ()
 
override void ActionAdded ()
 
override void Calculate (List< Combatant > ts, float damageFactor, ActionCalculationOptions calculationOptions, GameObject flyingTextTargetObject, ActionCalculationFinished notify)
 
override void ConsumeCosts ()
 
override void PlayActionAddedSchematic ()
 
override void PlayActionRemovedSchematic ()
 
override void PlayStartCastingSchematic ()
 
override void PlayCancelCastingSchematic ()
 
override void PlayFinishCastingSchematic ()
 
override void PlayStartPerformingSchematic ()
 
override void PlayStopPerformingSchematic ()
 
override void PlayFinishPerformingSchematic ()
 
- Public Member Functions inherited from GamingIsLove.ORKFramework.TargetRangeAction
virtual void SetTargetRange (ITargetRange targetRange)
 
bool IsNoneTarget ()
 
bool IsSingleTarget ()
 
bool IsGroupTarget ()
 
bool CanToggleTargetRange ()
 
- Public Member Functions inherited from GamingIsLove.ORKFramework.BaseAction
virtual void FireTargetsChanged ()
 
virtual IContent GetContent ()
 
virtual void ConsumeActionCostPart (float cost)
 
virtual void InitGridPath (List< GridPath.PathCell > path, float moveCost, float actionCost, int statusValueCost)
 
virtual void CheckActionAffiliation ()
 
virtual bool ContainsTarget (Combatant combatant)
 
virtual bool ContainsAnyTarget (List< Combatant > list)
 
virtual bool IsCasting ()
 
virtual void FinishedCasting ()
 
virtual bool CanCancelCasting ()
 
virtual bool CancelCasting ()
 
virtual void UpdateTargets ()
 
virtual void PerformCheckTargets ()
 
virtual bool HasTargets ()
 
virtual bool HasTargets (List< Combatant > list)
 
virtual bool HasOutOfRangeTargets ()
 
virtual Combatant GetNearestTarget ()
 
virtual void CheckTargetAggressive ()
 
virtual void CheckBestiary (List< Combatant > list)
 
virtual List< CombatantGetTargetsWithAffectRange (AffectRangeType type, TargetSelectionSettings targetSettings, List< Combatant > targets)
 
virtual void CheckCanTarget ()
 
virtual bool InRange ()
 
virtual bool InBattleRange ()
 
virtual void MoveAITick ()
 
virtual void PlaySystemActionSchematic (MakinomSchematicAsset schematicAsset)
 
virtual void PerformAction ()
 
virtual void CalculateSimple (float damageFactor)
 
virtual void SchematicFinished (Schematic schematic)
 
virtual void SetActionFinished ()
 
virtual void StopAction ()
 
virtual void ClearSchematics ()
 
virtual void AddSubAction (BaseAction action, bool shareVariables, bool shareSelectedData)
 
virtual void SubActionFinished (BaseAction action)
 
virtual void ShowTooltip ()
 
virtual void RemoveTooltip ()
 

Static Public Member Functions

static AbilityState ToState (AbilityActionType type)
 
- Static Public Member Functions inherited from GamingIsLove.ORKFramework.BaseAction
static AbilityAction CreateAbility (Combatant user, AbilityShortcut ability, int lvl, bool checkTime, bool checkUseCosts)
 

Protected Member Functions

override void CreateStatusChangeInfos ()
 
override void ActionStartSetup ()
 
override void ActionEndSetup ()
 
- Protected Member Functions inherited from GamingIsLove.ORKFramework.BaseAction
virtual bool CheckNoneTarget (Combatant target, TargetSelectionSettings targetSettings)
 
virtual void PlayNextSchematic ()
 
virtual void TurnEndCallback ()
 

Protected Attributes

AbilityShortcut ability
 
bool experienceGained = false
 
- Protected Attributes inherited from GamingIsLove.ORKFramework.TargetRangeAction
TargetRange targetRange = TargetRange.None
 
- Protected Attributes inherited from GamingIsLove.ORKFramework.BaseAction
CombatantAffiliationType actionAffiliation = CombatantAffiliationType.Player
 
Combatant user
 
GridPath gridPath
 
Dictionary< Combatant, StatusChangeInformationstatusChangesTarget
 
ActionResultsPredetermined predeterminedResults
 
CastTime castTimeSetting
 
float castTime = -2
 
float castTimeMax = -1
 
bool isCasted = false
 
List< KeyValuePair< BattleAnimation, Schematic > > schematics
 
BattleAnimation activeAnimation
 
Schematic activeSchematic
 
VariableHandler variableHandler
 
SelectedDataHandler selectedData
 
bool isStopped = false
 
List< BaseActionsubAction
 
bool userConsumeDone = false
 
bool ignoreCanUse = false
 
Consider targetDead = Consider.No
 
bool consumeTime = true
 
float actionCost = 0
 
float originalActionCost = 0
 
bool tooltipDisplayed = false
 
bool isActionFinished = false
 
Notify targetsChangedHandler
 

Properties

override bool IsPriorityAction [get]
 
override int PriorityActionValue [get]
 
override IShortcut Shortcut [get]
 
AbilityShortcut Ability [get]
 
override SelectedDataHandler SelectedData [get, set]
 
- Properties inherited from GamingIsLove.ORKFramework.BaseAction
virtual Notify TargetsChanged
 
virtual Combatant User [get]
 
virtual bool IsPriorityAction [get]
 
virtual int PriorityActionValue [get]
 
virtual IShortcut Shortcut [get]
 
virtual float ActionCost [get, set]
 
virtual float OriginalActionCost [get, set]
 
virtual bool ConsumeTime [get, set]
 
virtual GridPath GridPath [get, set]
 
virtual CombatantAffiliationType ActionAffiliation [get]
 
virtual ActionResultsPredetermined PredeterminedResults [get, set]
 
virtual bool ConsumeDone [get, set]
 
virtual VariableHandler Variables [get, set]
 
virtual SelectedDataHandler SelectedData [get, set]
 
virtual Consider TargetDead [get]
 
virtual float CastTime [get, set]
 
virtual float CastTimeMax [get]
 
virtual bool? CastMove [get]
 
virtual bool IsCasted [get]
 
virtual bool IgnoreCanUse [get, set]
 
virtual bool IsActionFinished [get]
 

Additional Inherited Members

- Public Attributes inherited from GamingIsLove.ORKFramework.BaseAction
bool forceFoundTargets = false
 
bool moveToTarget = false
 
bool blockBattleCamera = false
 
bool outsideBattleOrder = false
 
List< Combatanttarget
 
List< CombatantoutOfRange
 
List< Combatantcounter = new List<Combatant>()
 
ActionFinished finishedCallback
 
ActionFinished subActionFinishedCallback
 
bool isSubAction = false
 
bool autoAttackFlag = false
 
bool isPerforming = false
 
bool notifiedFinished = false
 
bool endTurnFlag = false
 
bool endPhaseFlag = false
 
TargetRaycast targetRaycast
 
bool rayTargetSet = false
 
Vector3 rayPoint = Vector3.zero
 
bool rayObjectCreated = false
 
GameObject rayObject = null
 
float damageMultiplier = 1