February
13
2015

You have a lot of status effects? Separating them into different Status Effect Types can bring order into them – and improve your gameplay!

Separating your status effects into different types allows you to separate them in HUDs displaying them, and you can make status effect changes for a whole type, e.g. removing all negative effects from a combatant.

We’ll separate the status effects of the game tutorials into Posivite and Negative effect types and change the Cure Potion to remove all negative effects based on type instead of adding all status effects individually.

Creating the status effect types

First, we’ll create the status effect types – open the ORK Framework editor and navigate to Status > Status Effect Types. We’ll need two status effect types in total.

Status Effect Type 0: Negative

This will be the status effect type for all negative effects, e.g. Poison or Blind.

  • Name
    Set to Negative.

Status Effect Type 1: Positive

This will the type for all positive effects, e.g. Strengthen or Speed Up.

  • Name
    Set to Positive.

That’s it for the types, not much to do here.

Updating the status effects

Now we’ll assign the types to the status effects, navigate to Status > Status Effects and change the following settings.

Status Effect 0: Poison

  • Status Effect Type
    Select Negative.

Status Effect 1: Blind

  • Status Effect Type
    Select Negative.

Status Effect 2: Block

  • Status Effect Type
    Select Negative.

Status Effect 3: Enchant Fire

  • Status Effect Type
    Select Positive.

Status Effect 4: Strengthen

  • Status Effect Type
    Select Positive.

Status Effect 5: Weaken

  • Status Effect Type
    Select Negative.

Status Effect 6: Speed Up

  • Status Effect Type
    Select Positive.

Status Effect 7: Speed Down

  • Status Effect Type
    Select Negative.

That’s it for the status effects.

The all-curing item

We’re changing the Cure Potion to remove a status effect type instead of the individual status effects. That way we don’t have to update the item later when we add new status effects or change existing effects. Navigate to Inventory > Items, select the Cure Potion and change the following settings.

Target Changes

Remove all Status Effect Casts first. Now, click on Add Status Effect to add a new effect cast.

  • Use Effect Type
    Enable this setting.
  • Status Effect Type
    Select Negative.
  • Change
    Select Remove.

And that’s it – click on Save Settings to save the changes.

gameplay_10_status_effect_types1

Don’t forget you can also use this to add all status effects of a status effect type, e.g. for a devastating attack that adds all Negative effects to the target.