August
30
2013

Attack and defence attributes are used to influence the impact of abilities and items on status values.

Each attribute has at least one sub-attribute. Attack attributes are assigned to abilities and items, defence attributes are assigned to combatants – you can learn more about attributes in this how-to.

Defining the attack attributes

For our game we’ll be using two attack attributes:

  • Element
    Normal, Fire, Water, Earth, Wind
  • Attack Type
    Cut, Stab, Hit, Burn, Explosion

Open the ORK Framework editor and navigate to Status > Attack Attributes. We need two attack attributes, so add a new one to the already existing attribute. Change the following settings.

Attack Attribute 0

  • Name
    Change to Element.

Now, we need five sub-attributes, so add four new ones and change their Name to the following value.

  • Sub-Attribute 0
    Change to Normal.
  • Sub-Attribute 1
    Change to Fire.
  • Sub-Attribute 2
    Change to Water.
  • Sub-Attribute 3
    Change to Earth.
  • Sub-Attribute 4
    Change to Wind.

Attack Attribute 1

  • Name
    Change to Attack Type.

Now, we need five sub-attributes, so add four new ones and change their Name to the following value.

  • Sub-Attribute 0
    Change to Cut.
  • Sub-Attribute 1
    Change to Stab.
  • Sub-Attribute 2
    Change to Hit.
  • Sub-Attribute 3
    Change to Burn.
  • Sub-Attribute 4
    Change to Explosion.

That’s it for the attack attributes.

Defining the defence attributes

For our game we’ll be using two defence attributes:

  • Race
    Human, Mammal, Insect, Fish, Reptile, Bird
  • Size
    Small, Medium, Large, Gigantic

Navigate to Status > Defence Attributes. We need two defence attributes, so add a new one to the already existing attribute. Change the following settings.

Defence Attribute 0

  • Name
    Change to Race.

Now, we need six sub-attributes, so add five new ones and change their Name to the following value.

  • Sub-Attribute 0
    Change to Human.
  • Sub-Attribute 1
    Change to Mammal.
  • Sub-Attribute 2
    Change to Insect.
  • Sub-Attribute 3
    Change to Fish.
  • Sub-Attribute 4
    Change to Reptile.
  • Sub-Attribute 5
    Change to Bird.

Defence Attribute 1

  • Name
    Change to Size.

Now, we need four sub-attributes, so add three new ones and change their Name to the following value.

  • Sub-Attribute 0
    Change to Small.
  • Sub-Attribute 1
    Change to Medium.
  • Sub-Attribute 2
    Change to Large.
  • Sub-Attribute 3
    Change to Gigantic.

That’s it for the defence attributes.

The player’s attributes

Now, we need to set the defence attributes of our player. Navigate to Combatants > Combatants and select the player combatant (Brown Pants). Change the following settings.

Status Settings > Attribute Settings

Select the following defence attributes.

  • Race
    Select Human.
  • Size
    Select Medium.

That’s it, click on Save Settings.

And that’s it for now – the next lesson will cover Status Effects.