October
16
2013

15. Classes and revisiting the player

This time we’ll set up a basic class and take a look at our player again.


September
30
2013

14. Equipment

We don’t want our hero to run around naked and fight with his fists – let’s create some fancy things to wear!


September
20
2013

13. Items

Next thing on the list – let’s create some items … refreshing potions, some status effect stuff and books teaching abilities.


September
19
2013

12. Abilities

Now that we have our status system and formulas, it’s time to use them in active (attacks, spells) and passive (status bonuses) abilities.


September
14
2013

11. Formulas

After building our status system, it’s time to use it in formulas to calculate things like attack damage or hit chance.


September
05
2013

10. Status Effects

Status effects are used to influence a combatant’s status, like poison or blindness.


August
30
2013

09. Attributes

Attack and defence attributes are used to influence the impact of abilities and items on status values.


August
25
2013

08. Status Values

The status system is the core of each RPG – with ORK Framework, you can create this system however you like, using status values.


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