The Access Handler is used to funnel some of ORK’s functionality through overridable functions.
Custom Component Save Data
ORK Framework can store component data attached to a combatant’s game object and save it with ORK’s save game system.
Creating a combatant via script
Creating and initializing a combatant in your custom scripts is easy, once you know how.
Custom Save Data
ORK Framework allows you to add custom save data to ORK’s save game system.
Scripting – where is what?
A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.
See the API documentation of ORK Framework.
Accessing a game object’s combatant
You can access the combatant of a game object through the CombatantComponent component.
Setting up project references
To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.