January
29
2016

Custom Component Save Data

ORK Framework can storeĀ component data attached to a combatant’s game object and save it with ORK’s save game system.


December
30
2014

Creating a combatant via script

Creating and initializing a combatant in your custom scripts is easy, once you know how.


December
12
2014

Custom Save Data

ORK Framework allows you to add custom save data to ORK’s save game system.


February
16
2014

Scripting – where is what?

A brief overview on where you can find what you’re looking for when accessing ORK Framework’s data.


February
12
2014

API Documentation

See the API documentation of ORK Framework.


February
01
2014

Accessing a game object’s combatant

You can access the combatant of a game object through theĀ CombatantComponent component.


January
15
2014

Setting up project references

To compile the source code into the ORKFramework.dll used by your Unity project, you need to set up the references in MonoDevelop.


1