Protecting Allies

Using the combatant link system to create an ability to protect allies.


Action Combos

Action combos can be used to replace actions in a sequence of actions.


AI Behaviours & AI Rulesets

AI behaviours and AI rulesets can be equipped by combatants to change their battle AI.


Grid Battles

Learn more about grid battles and how to use them.


About Battles

Learn more about the different battle systems and how battles are added to your game.


Phase Battles

Learn more about phase battles.


Real Time Battles

Learn more about real time battles.


Active Time Battles

Learn more about active time battles.


Turn Based Battles

Learn more about turn based battles and the available modes.


Nearest Battle

Using Battle components to define battle locations for unplaced battles.