August
16
2016

Grid Battles

Learn more about grid battles and how to use them.


January
31
2016

About Battles

Learn more about the different battle systems and how battles are added to your game.


January
31
2016

Phase Battles

Learn more about phase battles.


January
31
2016

Real Time Battles

Learn more about real time battles.


January
30
2016

Active Time Battles

Learn more about active time battles.


January
30
2016

Turn Based Battles

Learn more about turn based battles and the available modes.


January
30
2016

Nearest Battle

Using Battle components to define battle locations for unplaced battles.


January
29
2016

Actions Per Turn

Give a combatant and additional action per turn by using a status effect.


February
12
2015

Throwing a Fireball

Want an ability to just throw a fireball straight ahead? Learn how to do it in this gameplay tutorial.


March
12
2014

Battle in a different scene

Make your battles take place in a different scene and return to your previous position after the battle using Battle Start and Battle End Events.