November
18
2013

27. A simple HUD

We can use HUDs to display all kinds of information – in our case, the player’s status (HP and MP).


November
17
2013

26. Displaying equipment

We’re using Equipment Viewers to display our player’s equipment in the game.


November
17
2013

25. Animating special actions

Again, we use Battle Events to animate defendescape and death.


November
12
2013

24. Battle end events

We still need to create an ending to our battle – this is done using Battle End Events.


November
12
2013

23. Battle start events

It’s time to give our battle a proper intro – we can do this using Battle Start Events.


November
08
2013

22. Battle events 2

Let’s continue with animating our battles. We’ll do the next batch of battle events!


October
31
2013

21. Battle events 1

We use Battle Events to animate battle actions like abilities or items – in this tutorial we’ll focus on the attack ability.


October
30
2013

20. Animations for combatants

To animate battles, we first have to set up the animations of our combatants.


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