June
27
2014

New target requirements in abilities and items, combatants near a starting battle can automatically join the battle, barriers can be ignored and other small features, changes and fixes.

Head to the download page and grab the latest version!

 

 

New

  • Battle Settings
    ‘Auto Join’ settings available.
    Combatants within range of a starting battle can automatically join the battle.
    This is only available in arena battles (i.e. using the ‘Battle’ component), not in real time area battles.
  • Battles
    Battle components can override the default ‘Auto Join’ settings from the ‘Battle Settings’.
  • Status Effects
    ‘Keep Overflow’ setting available for status conditions.
    Changes exceeding the possible changes for status values will be remembered and added to the next change.
    E.g. 5.25 can only do a change of 5, 0.25 will be remembered and added to the next change.
  • Status Values
    ‘Ignore 0 Damage’ setting available for damage and critical damage notifications.
    Optionally ignores a damage of 0 (i.e. no damage) and doesn’t perform the notification text and HUD flash.
  • Abilities, Items: Status Changes
    ‘Ignore Barrier’ setting available in user/target changes.
    Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Status Effects: Status Conditions
    ‘Ignore Barrier’ setting available. Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Combatants: Status Value Time Changes
    ‘Ignore Barrier’ setting available.
    Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Battle Settings: Player/Enemy Advantage
    ‘Ignore Barrier’ setting available.
    Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Battle System: Bonus Settings
    ‘Ignore Barrier’ setting available.
    Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Event System: Status Steps
    ‘Ignore Barrier’ setting available in the ‘Change Status Value’ step.
    Optionally ignores barrier values of ‘Consumable’ type status values and targets the status value directly.
  • Event System: Movement Steps
    ‘Change Gravity’ step available.
    Change Physics.gravity or Physics2D.gravity – influences all game objects with a ‘Rigidbody’ or ‘Rigidbody2D’ component.
  • Battle Menus
    ‘Audio Settings’ available.
    A battle menu can now play an audio clip when being opened and closed.
  • Abilities, Items
    ‘Target Requirements’ settings available.
    A target can optionally depend on status requirements and variable conditions.
    If the requirements aren’t met, the combatant can’t be targeted.

 

Changes

  • Battles
    Battles can’t start while changing scenes.
  • Save Games
    Status effects of player combatants are now saved.
  • Dialogues, Menus
    Accepting a choice will now also reset all ORK input keys instead of only the Unity input axes.
    This fixes problems when using the accept key also to call the menus.

 

Fixes

  • Menu Screens
    Displaying the back or unequip button first can cause errors when not displaying unequippable equipment.
  • Combatants
    Level up now allows to gain more than one level at once.
  • Battle Settings
    The enemy counter type ‘Letter’ now correctly displays letters exceeding A-Z as AA-AZ, BA-BZ, etc.
  • Event System: Image Steps
    Removing lower ID images before higher ID images resulted in errors.
  • HUDs
    Using icons for status value bars without empty icons displayed the already consumed icons at the position of the last icon.
  • Battles, Combatants
    Enabling ‘Keep Prefab’ in the combatant’s settings could prevent a battle from ending when all enemies have been killed.
  • Real Time Battle Areas
    Implemented a workaround for a Unity bug where the player quickly leaves and enters the area’s trigger, although he is still inside it.