December
23
2014

New shortcut lists functionality (i.e. combatants can have multiple sets of shortcuts), optionally class based shortcut lists and other small features, changes and fixes.

Head to the download page and grab the latest version!

 

 

New

  • Combatants
    ‘Shortcut List Count’ setting available.
    A combatant can now have more than one shortcut list, each list contains of a various amount of slots.
    Lists can be switched using the event system.
  • Combatants
    ‘Use Class Shortcuts’ setting available.
    A combatant can optionally use class based shortcut lists.
  • Classes
    ‘Shortcut List Count’ and ‘Default Shortcut’ settings available.
    Shortcut lists can now optionally be based on classes, changing a class will also change the shortcut lists.
  • Event System: Shortcut Steps
    ‘Change Shortcut List’ step available.
    Changes a combatant’s active shortcut list.
  • HUDs: Combatant
    ‘No Inner Assign’ setting available in ‘Shortcut’ HUD elements.
    Prevents assigning a shortcut slot from another slot of the same HUD element.

 

Changes

  • Event System
    The shortcut steps can now be found in the new ‘Shortcut Steps’ list.

 

Fixes

  • Event System: Dialogue Steps
    Restarting an event while an ‘Autoclose’ dialogue (without using ‘Wait) is displayed wont result in errors.
  • HUDs
    A HUD without any HUD elements (e.g. only using a background image) caused errors.
  • GUI System: New UI
    Using text typing displayed the whole text for a frame when first displaying a GUI box.
  • Status Effects
    Using ‘End On Abilities’ caused a status effect to be removed by the same ability that applied it.
  • Status Effects
    Using an ‘End Action’ in combination with ‘End On Abilities’ could in some cases lead to an error.