Add support for Core Game Kit game object pooling with this plugin.

This plugin adds support for game object pooling using Core Game Kit by Dark Tonic.

The plugin is available for free, the latest version is 1.0.0.

Download Plugin

Adding the Plugin

Before importing the plugin into your Unity® project, make sure you’ve got ORK Framework and Core Game Kit imported in it. You’ll need at least ORK Framework 2.14.3 and Core Game Kit 3.2.7.6 to support the plugin.

The plugin will be imported into Assets/ORK Framework/Scripts/, but you can move it to a different location if you want.

Change the Unity Wrapper settings found in Game > Game Settings in the ORK Framework editor to use the functionality.

Instantiate Game Object

  • Use Custom Instantiate
    Enable this setting.
  • Class Name
    Set to ORKCoreGameKitWrapper.
  • Instantiate Function
    Set to Instantiate.
  • Instantiate Function 2
    Set to Instantiate.

Destroy Game Object

  • Use Custom Destroy
    Enable this setting.
  • Class Name
    Set to ORKCoreGameKitWrapper.
  • Destroy Function
    Set to Destroy.
  • Destroy Function 2
    Set to Destroy.