Use plugins to extend ORK Framework’s functionality.

Plugins can be used to add content and store custom settings in the ORK Framework project asset without changing the source code of ORK Framework. A plugin must be provided in form of a DLL.

The full version of ORK Framework contains a plugin example project.

You’ve created a plugin or want to request a plugin?

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Functionality Plugins

Add new functionality to ORK Framework using a functionality plugin. These plugins must be added as plugins in the ORK Framework editor (Editor > Plugins).

ORK-Makinom Connection Plugin

This plugin connects Makinom and ORK Framework and allows cross saving, forwarding control blocks and adds new Makinom schematic nodes and ORK event steps (e.g. for starting Makinom machines and variable transfers).

The plugin is available for free, the latest version is 1.0.7.

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Save Game Compression

This plugin allows compressing ORK Framework save game data to reduce file size. E.g. having large player groups or inventories can result in big save game files.

The plugin is available for free, the latest version is 1.0.1.

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Scripts

These scripts add additional functionality to ORK Framework or act as a wrapper between ORK and other products.

Poly|Nav 2D Movement Component

This component using Poly|Nav 2D as a movement component in ORK Framework, e.g. in the move AI.

The component is available for free, the latest version is 1.0.0.

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3rd Party Plugins

These plugins are provided by others to add functionality to ORK Framework or make ORK functionality available in other products.

Playmaker Actions

This 3rd party plugin, developed by gamekakkak, adds ORK Framework actions to Playmaker.

The plugin is available on the Unity Asset Store.

Behaviour Designer Integration

This 3rd party plugin, developed by gamekakkak, adds ORK Framework tasks to Behaviour Designer.

The plugin is available on the Unity Asset Store.