The complete RPG Engine for Unity
The Inventory section contains settings related to the inventory system, e.g. item types, items, equipment, etc.
The Inventory Settings sub-section defines general inventory related settings.
Set up how the inventory will be handled, default inventory notifications and more. You can also set up how item collection/box dialogues started by Item Collector components will look and function.
The Item Types sub-section defines the item types that are available.
Item types are used to separate items and other purchaseable things (e.g. equipment, but also abilities or quests).
The Currencies sub-section defines the currencies that are available.
Currencies are used to pay for things in shops.
The Items sub-section defines the items that are available.
Items are used in battles, the field, in quests, etc.
The Equipment Slots sub-section defines the equipment slots that are available.
Equipment slots are used to equip equipment on combatants. They can be added to the combatant from the start or also added during the game, e.g. gaining a new accessory slot via a passive ability.
The Equipment sub-section defines the equipment that is available.
Equipment is used to give status bonuses to combatants while being equipped. It can also override the base/counter attack and animations of the combatant wearing the equipment.
The AI Types sub-section defines the AI types that are available.
AI types are used to separate AI behaviours and AI rulesets.
The AI Behaviours sub-section defines the AI behaviours that are available.
The General Settings of this sub-section are used to define content information for AI behaviour slots (where AI behaviours can be equipped on).
AI behaviours are used to create equippable battle AIs.
The AI Rulesets sub-section defines the AI rulesets that are available.
The General Settings of this sub-section are used to define content information for AI ruleset slots (where AI rulesets can be equipped on).
AI rulesets are used to create equippable rules the battle AI will follow.
The Crafting Settings & Types sub-section defines the crafting types that are available, as well as general crafting related settings.
The General Settings of this sub-section are used to set up general crafting settings, e.g. recipe layout and notifications.
Crafting types that are used to separate crafting recipes.
The Crafting Recipes sub-section defines the crafting recipes that are available.
Crafting recipes are used to create items, equipment, etc. from a list of ingredients.
The Shops sub-section defines the shops that are available.
Shops are used to purchase items, equipment and other things via Shop Interaction components.
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